How much does Godot cost and what are its license terms?
Godot Engine is free to use, and its source code is open source. According to the official Godot documentation, the engine is developed by a community and is free and open source. The documentation's FAQ explicitly addresses cost and licensing, confirming there are no royalties or fees, and that you can use Godot commercially. The specific license is the MIT license, which is a permissive open-source license.
What "free" means for Godot
The word "free" here covers two things:
- No monetary cost. You do not pay to download, use, or ship projects made with Godot. There are no royalties on games or applications you release.
- Open source. The engine's source code is available, and the MIT license governs how you can use, modify, and redistribute it.
The documentation lists "How much does it cost?" and "What are the license terms?" as separate FAQ entries, which reflects that cost and licensing are related but distinct questions.
The MIT license in plain terms
The MIT license is one of the most permissive open-source licenses. Under it, you can:
- Use Godot for personal, commercial, or internal projects.
- Modify the engine's source code.
- Redistribute the engine or your modified version.
- Include Godot in a product you sell.
The main condition is that the copyright notice and permission notice must be included in copies or substantial portions of the software. This is a standard attribution requirement, not a restriction on commercial use.
Commercial use and royalties
You can use Godot commercially. The documentation's FAQ confirms this directly. There are no royalties, no revenue share, and no per-title fees. This applies whether you release a free game, a paid game, or a non-game application built with Godot.
If you modify and redistribute the engine itself, the MIT license terms apply to that redistribution. If you only ship a project made with Godot, your own project's licensing is separate from the engine's license.
Complying with licenses
The documentation includes a section on complying with licenses. It covers requirements such as:
- Including a credits screen.
- Including a licenses screen.
- Handling output logs and accompanying files.
- Linking to the license in printed manuals.
These are practical steps for meeting attribution obligations when you distribute a Godot-based project. The exact requirements depend on what you ship and how you ship it.
What the documentation does not say
The provided page evidence does not list specific pricing tiers, paid support plans, or commercial licensing options beyond the free and open-source model. It also does not state that any feature is locked behind payment. If you need details about third-party services, plugins, or asset stores, those are separate from the engine's own cost and license.
Quick reference
| Question | Answer from the documentation |
|---|---|
| Is Godot free? | Yes |
| Is it open source? | Yes |
| What license? | MIT license |
| Are there royalties? | No |
| Can I use it commercially? | Yes |
| Do I need to pay to ship a game? | No |
For the authoritative text, see the FAQ and the "Complying with licenses" section in the official Godot documentation at docs.godotengine.org.