Can I use CraftPix.net assets in commercial games?

Updated

Yes. CraftPix.net states that its graphics have no restrictions on use in commercial projects, and that each product can be used in an unlimited number of projects. That applies to the assets sold in its store as well as the free section, based on the site's own description. The practical condition: this is a general store-wide statement, so treat it as the baseline and confirm the individual product page before you ship, since license details can vary per item.

What the site says about commercial use

CraftPix.net describes itself as a 2D game assets store offering both premium and free art. Its stated terms are unusually permissive for a stock asset marketplace:

  • Commercial projects allowed — no restrictions on using the graphics in commercial games.
  • Unlimited projects — the same product can be reused across as many projects as you want, rather than being licensed per title.
  • No per-seat or per-title framing mentioned — the description is about the product, not about how many people or games use it.

These points come from the site's own summary of its terms, not from a separate legal document in the source material. That distinction matters: a store-wide blurb tells you the intent, but the binding terms usually live on the product page or in a license file that ships with the download.

What kinds of assets this covers

The commercial-use statement is attached to the whole catalog, which the site organizes into these main categories:

Category Examples from the catalog
2D Game Kits Tower Defense, Battle of Heroes, Fantasy Platformer, Space Shooter, Fortress Defense
2D Sprites Top-down pixel characters, mobs, monsters, effect packs
GUI Pixel RPG UI, HP/Mana/Stamina bars, bestiary and spellbook packs
Icons, tilesets, characters, backgrounds Listed as core store categories

Both free and premium items sit inside these categories. The catalog mixes them — for example, "Free Cartoon Cat Defense Game Asset Kit" and "Free Sushi Restaurant Game Asset Kit" appear alongside paid kits like "Zombie TDS 2D Game Kit" and "TDS Modern: Pixel Game Kit." The site says the same no-restriction, unlimited-projects terms apply to the graphics it presents, and it maintains a dedicated free section.

Engine compatibility

The site states its assets can be integrated into popular engines, naming Unity, Unreal Engine, Buildbox, Construct 2, and GameSalad. In practice this means the files are standard 2D art formats you import like any other sprite, tileset, or UI image — the license question and the technical question are separate. A permissive license doesn't guarantee a given pack's resolution, pivot points, or animation frames match your project's pipeline, so check the preview and file list on the product page for that.

How to confirm before you ship

  1. Open the specific product page for every asset you plan to use, not just the category listing.
  2. Look for the license or terms section on that page and read it, rather than relying on the store-wide summary.
  3. Check the download contents for a license file or readme once you have the files.
  4. Keep a record of which product came from where, so you can answer a platform review or a client question later.

Common sticking points

  • "No restrictions" is the store's phrasing, not a legal guarantee. If your project is high-stakes — a publisher contract, a platform with strict asset provenance rules — get the specific terms in writing or have someone review them.
  • Free vs. premium isn't the dividing line for commercial use based on the site's description; both are presented under the same terms. Don't assume free assets are non-commercial.
  • Attribution isn't mentioned in the source material. Don't assume it's required, and don't assume it's forbidden — check the product page.
  • Unlimited projects ≠ resale rights. Reusing an asset in many of your own games is different from redistributing the asset itself as a standalone product. The source doesn't address resale, so don't read it in.
  • Engine logos are compatibility claims, not endorsements. "Can be integrated into Unity" means the file type works there, not that the asset is optimized or rigged for it.

If your use case is a normal commercial game — you're building a title and want 2D art you can ship — the site's stated terms cover it. If your use case involves redistributing assets, template resale, or a contract that requires documented license terms, verify on the individual product page first.