What can I create with Goxel 3D Voxel Editor?

Updated

You can create voxel art and 3D models in Goxel, ranging from small standalone pieces to large scenes. The official site describes voxels as restricting volume along a 3D grid, which makes 3D editing as intuitive as drawing in 2D. That means the tool fits both game-style assets and independent artistic work, and it runs on Windows, Mac, Linux, iOS, and Android.

What kinds of work Goxel is suited for

Goxel is a 3D voxel editor, so its output is built from cube-like units on a grid rather than smooth polygon meshes. According to the official site, voxel art is used in many video games and also by artists as a standalone style. That gives you two broad directions:

  • Game assets and props — characters, items, tiles, and environment pieces that fit a blocky or voxel-based visual style.
  • Standalone voxel art — sculptural or illustrative pieces where the voxel look is the point, not a technical constraint.

Because editing works like 2D pixel drawing extended into three dimensions, the learning curve is closer to pixel art than to traditional 3D modeling.

Features that shape what you can make

The official site lists four capabilities that directly affect the scale and complexity of your projects:

Feature What it means for your work
Unlimited scene size Goxel uses sparse matrices internally, so there is no restriction on how big a model can be. You can build small objects or very large scenes.
Layers You can separate parts of a scene into independently editable 3D models, which helps manage complex builds.
Cross platform Goxel runs on Windows, Mac, Linux, iOS, and Android, so you can work on desktop or tablet.
Many export formats Export options include Magica Voxel, Qubicle, glTF2, obj, ply, and build engine.

The export list matters if you plan to move your model into a game engine or another 3D tool. glTF2 and obj are common interchange formats, while Magica Voxel and Qubicle formats connect to other voxel workflows.

A practical example: tablet voxel art

The official site points to a video from French artist Thibault Simar using Goxel on an iPad Pro. That example shows the tablet workflow in practice: you can draw and edit voxels directly on a touch device rather than being tied to a desktop. If you want to see how the tool behaves on a tablet before committing, that video is the reference the site itself provides.

How to start creating

  1. Get the desktop version from the download page on the official site. The site states the desktop version is available for free there.
  2. Choose your platform — desktop (Windows, Mac, Linux) or mobile (iOS, Android).
  3. Start with a small model to get used to grid-based editing, then use layers to separate parts as the scene grows.
  4. Export in the format your next tool needs, such as glTF2 or obj for general 3D use, or Magica Voxel/Qubicle for voxel-specific pipelines.

If your goal is a large scene, the unlimited scene size and layer features are the ones to lean on. If your goal is a quick standalone piece, the 2D-like editing model is the main draw.