Where to Find HaxeFlixel Documentation, Demos, and Community Support
Updated
HaxeFlixel's official site (haxeflixel.com) is the central hub for everything you need: documentation, API reference, 79 playable demos, code snippets, a blog, a game showcase, and links to community channels on GitHub, Discord, Twitter, and Patreon. If you're learning the engine or looking for help, start there rather than searching scattered tutorials.
Documentation and API Reference
The site's main navigation includes two distinct reference sections:
- Docs — guides and written documentation covering engine concepts and workflows.
- API — the API reference for looking up specific classes, methods, and properties.
Use Docs when you're learning a system (e.g., how sprites or states work) and API when you already know what you're looking for and need exact signatures.
Demos and Snippets
The homepage states you can "browse and learn from our 79 demos." These are working examples you can run and read, which is often faster than reading prose when you want to see how a feature is wired up.
- Demos — full example projects (79 available per the homepage).
- Snippets — smaller code fragments for specific tasks.
A practical approach: find a demo closest to what you want to build, run it, then modify it. When you only need one behavior, check Snippets first.
Showcase: Games Built with HaxeFlixel
The Showcase page lists popular games made with the engine. This is useful for two things:
- Judging what the engine can realistically ship (genre, scope, polish).
- Seeing real-world targets if you're deciding whether HaxeFlixel fits your project.
Community Support Channels
The site links to these community and support channels:
| Channel | Typical use |
|---|---|
| GitHub | Source code, issues, and contributions (haxeflixel/flixel) |
| Discord | Real-time questions and discussion |
| News and updates | |
| Patreon | Supporting the project (sponsorship) |
For troubleshooting, GitHub issues are the place to check whether a problem is already known. For back-and-forth help, Discord is the faster channel.
Getting Started
The homepage provides a Getting Started link alongside a GitHub link. If you're new, follow Getting Started first, then move to Demos to see complete projects. The engine is described as free, open source, and cross-platform, letting you "create cross-platform games easier... all with one codebase," and it cross-compiles games natively to multiple targets.
Quick Reference
- Learn concepts: Docs
- Look up a class or method: API
- See working code: Demos (79) and Snippets
- Check what ships: Showcase
- Get help: Discord, GitHub
- Follow news: Blog, Twitter
- Support the project: Patreon