What Keyboard Shortcuts Does Bfxr Support?
Updated
Bfxr supports eight keyboard shortcuts, covering playback, file open/export/save, copy/paste, parameter locking, randomization, and mutation. They are listed on the site's "Keyboard Shortcuts" section and work on the currently selected sound. The table below maps each shortcut to its action.
| Shortcut | Action |
|---|---|
| SPACE / ENTER | Play currently selected sound |
| CTRL+O | Open .bfxr/.bcol file from disk |
| CTRL+E | Export current sound as WAV file |
| CTRL+S | Save current sound as .bfxr file |
| CTRL+C | Copy current sound |
| CTRL+V | Paste current sound |
| L | Lock/unlock all parameters |
| R | Randomize all parameters |
| M | Mutate current sound |
How the shortcuts group by task
Auditioning sounds
- SPACE / ENTER plays whatever sound is currently selected, so you can preview a result without reaching for the mouse.
Moving sounds in and out of Bfxr
- CTRL+O opens a
.bfxror.bcolfile from disk. - CTRL+E exports the current sound as a WAV file — the format you would drop into a game project.
- CTRL+S saves the current sound as a
.bfxrfile, preserving it for later editing rather than final use.
Reusing a sound
- CTRL+C copies the current sound and CTRL+V pastes it. This is useful when you want to keep a base sound and create variations without rebuilding it from scratch.
Shaping parameters
- L locks or unlocks all parameters. Locking is what protects the parts of a sound you already like.
- R randomizes all parameters, giving you a fresh starting point.
- M mutates the current sound, making a smaller change than a full randomize.
A practical workflow using the shortcuts
- Press R to randomize until you land near the kind of sound you want.
- Press SPACE to audition it.
- Press L to lock the parameters you want to keep.
- Press M to mutate the unlocked parts, then SPACE again to compare.
- Press CTRL+S to save the
.bfxrfile if you want to keep editing later, or CTRL+E to export a WAV for use in your game.
Things to keep in mind
- The shortcuts act on the currently selected sound, so make sure the sound you intend to edit is selected before using copy, paste, mutate, or export.
- CTRL+E produces a WAV file, while CTRL+S produces a
.bfxrfile — they are not interchangeable, and only the WAV is a finished audio asset. - CTRL+O accepts
.bfxrand.bcolfiles, so saved projects and catalogue files both reopen through the same shortcut. - Locking (L) is the key to controlled editing: without it, R and M will change every parameter at once.