What is Nomad Sculpt and which platforms does it support?
Updated
Nomad Sculpt is a digital sculpting application for iOS and Android, developed by Stéphane Ginier. According to his personal website, he is currently working on it. If you want a mobile sculpting tool from the same developer, Nomad Sculpt is the one built for phones and tablets; if you want a browser-based or desktop option, his other project SculptGL is the relevant one.
What the site tells us about Nomad Sculpt
The homepage lists Nomad Sculpt under "Currently working on" and describes it in one line: "a sculpting application for iOS and Android." That is the full extent of the product information available on the page — no version numbers, pricing, feature list, or release dates are given there.
What can be stated with confidence:
- Platforms: iOS and Android.
- Status: In development at the time the page was written (the site footer is dated 2020).
- Developer: Stéphane Ginier.
What cannot be confirmed from this source: whether it is free or paid, what sculpting tools it includes, whether it supports file import/export, or how it compares feature-by-feature with SculptGL. The site does not say.
How it relates to the developer's other tools
The same page describes two other projects, which helps place Nomad Sculpt in context:
| Project | Type | Platform | Notes from the site |
|---|---|---|---|
| Nomad Sculpt | Sculpting application | iOS, Android | Currently in development |
| SculptGL | Digital sculpting web app | Browser (also standalone download, Chrome Web Store) | Source on GitHub; tutorials on a YouTube channel; a fork called Sculptfab exists |
| EditSDF | Raymarched signed distance field experiment | Not specified | Described as less polished and "a bit clunky" |
SculptGL's feature list on the page is detailed — brush, inflate, smooth, twist, drag and other standard tools; PBR vertex painting (color, roughness, metalness); alpha texture support per tool; multiresolution sculpting with Catmull-Clark/Loop subdivision and reversion; voxel remeshing via SurfaceNets; dynamic topology; OBJ/PLY/STL import/export; undo/redo. None of this is claimed for Nomad Sculpt on the page, so it should not be assumed to carry over.
Choosing between them
- Pick Nomad Sculpt if you need to sculpt on an iPhone, iPad, or Android device and want the developer's current mobile-focused project.
- Pick SculptGL if you want to sculpt in a browser or as a standalone desktop download, need the documented feature set above, or want access to the source code.
- Check elsewhere for Nomad Sculpt specifics — app store listings are the appropriate place for current price, device requirements, and feature details, since the homepage does not provide them.
Practical notes
The site offers no download link, pricing, or system requirements for Nomad Sculpt, so anyone evaluating it should treat the homepage as a pointer rather than a spec sheet. For SculptGL, the page does provide concrete entry points: a standalone download, the Chrome Web Store, GitHub for sources, and a YouTube channel with tutorials. Contact for the developer is listed as [email protected], and PayPal appears as a payment platform on the site.