Who Is Eric E. Hache, the Freelance Game Music Composer?

Updated

Eric E. Hache is a freelance game music composer, also credited as Eric Hache or EGM, working through gamemusic.ca. He writes original music for games, with RPGs among the genres associated with his work. If you are a developer looking for a composer for a project, or someone trying to identify the artist behind a game soundtrack, the practical next step is to review his portfolio and credits on his site, then reach out through the contact information listed there. The sections below explain what the role involves and how to judge fit before making contact.

What "freelance game music composer" means in practice

A freelance game music composer is hired per project rather than kept on staff. That shapes the working relationship in a few concrete ways:

  • Custom scoring. Music is written for the specific game, its scenes, and its tone, rather than pulled from a pre-existing library.
  • Licensing. The composer and developer agree on how the music may be used — for example, in the game itself, in trailers, or in marketing — and under what terms. These terms are negotiated per project.
  • Collaboration. The composer typically works from a brief, references, or early builds, delivers drafts, and revises based on feedback from the developer or audio lead.
  • Scope and timeline. Deliverables (track count, length, loopable vs. linear cues, stems) and deadlines are agreed before work starts.

Because these details are project-specific, the exact terms for any given engagement come from the composer directly, not from a general rule.

What kinds of projects he works on

The site identifies him as a freelance game music composer, and RPG is among the associated keywords — meaning role-playing games are a genre context for his work. Beyond that, the specific list of titles, clients, and credits is best confirmed from his own portfolio, since credits change as new projects ship.

If you want to know whether his style fits your game, the useful evidence is the music itself: listen to the tracks he has published and compare them against the mood, instrumentation, and pacing your project needs.

How to evaluate a composer before reaching out

Use the same dimensions for any composer you are considering:

Dimension What to check Why it matters
Genre fit Does the portfolio include music close to your game's genre and tone? Reduces the risk of a stylistic mismatch
Credits Are there shipped titles or named projects? Shows the music made it into finished work
Deliverable format Loopable cues, stems, adaptive layers? Affects how the music integrates into your engine
Licensing terms What usage rights are offered, and at what scope? Determines whether you can use the music as intended
Communication How are briefs, drafts, and revisions handled? Predicts how smooth the collaboration will be

For a small project, a single composer handling the full soundtrack may be enough. For a larger one with adaptive or layered audio needs, confirm early that the composer can deliver the required formats and that the licensing covers your distribution plans.

Where to find his work and contact him

His portfolio, credits, and contact details are on gamemusic.ca, the site for Eric E. Hache. Start with the music samples to judge fit, then use the contact information provided there to ask about availability, scope, and terms for your project. Any specifics about rates, timelines, or licensing should come from that direct conversation, since they depend on the project.