Classic Solitaire: What It Is and How to Play the Standard Game
Updated
Classic solitaire almost always means Klondike, the one-player card game that shipped with early versions of Windows and became the default mental image of "solitaire." You win by moving all 52 cards onto four foundations built up by suit from Ace to King. The rules below cover the standard single-deck game; the main variable is whether you draw one card or three from the stock.
What "classic solitaire" actually refers to
"Solitaire" is a family name covering hundreds of one-player card games. Within that family, Klondike is the variant most people mean when they say classic solitaire. It uses one standard 52-card deck, no jokers.
It helps to separate Klondike from the other well-known variants:
| Game | Decks | Builds on tableau | Main twist |
|---|---|---|---|
| Klondike | 1 | Alternating colors, descending | Draw 1 or 3 from stock |
| Spider | 1 or 2 | Same suit, descending | Build full suited runs to clear them |
| FreeCell | 1 | Alternating colors, descending | All 52 cards dealt face-up; four free cells |
If a site or app lists "classic solitaire" alongside Spider and FreeCell as separate entries, classic means Klondike. SolSuite Solitaire, for example, describes itself as a collection of more than 800 solitaire games — a catalog that size only makes sense because "solitaire" is the umbrella and Klondike is one title inside it.
Setup: tableau, foundations, and stock
Deal from a shuffled single deck as follows:
- Tableau (7 columns): Column 1 gets 1 card, column 2 gets 2, and so on up to column 7 with 7 cards. That's 28 cards total.
- Face-down vs. face-up: In each column, only the bottom card is face-up; the cards above it are face-down.
- Foundations (4 piles): Leave space at the top. These start empty and are built up by suit from Ace to King.
- Stock (1 pile): The remaining 24 cards go face-down here. This is your draw pile.
- Waste (1 pile): Starts empty. Cards drawn from the stock land here face-up.
The staggered tableau is the signature Klondike layout — the descending column lengths are what create the game's early choices.
How to play, turn by turn
The goal is to expose hidden cards and feed the foundations. On each turn you can:
- Move a face-up card or a valid sequence between tableau columns. A legal tableau move places a card on a card of the opposite color and one rank higher — for example, a black 7 goes on a red 8.
- Move any Ace to an empty foundation, then build that foundation up in suit: Ace, 2, 3 … King.
- Flip a face-down card the moment it becomes the bottom card of its column. This is free and you should do it immediately.
- Move a King (with any cards stacked on it) to an empty tableau column. Only a King can start an empty column.
- Draw from the stock when no tableau move helps. In draw-one, you turn over a single card to the waste. In draw-three, you turn over three at once, and only the top one is playable.
You can move a group of cards together only if they already form a valid descending, alternating-color run. A red 6 on a black 7 on a red 8 can move as a unit; a mismatched pile cannot.
Win condition
You win when all four foundations are complete — every suit built from Ace through King, all 52 cards placed. There is no partial credit in the standard game; a near-complete board is still a loss.
Draw one vs. draw three
This single setting changes difficulty more than anything else:
- Draw one is the easier, more forgiving version. You see every card in the stock, and you can cycle through the deck repeatedly in most implementations.
- Draw three is harder. You only get to play the top card of each three-card batch, so many cards pass by unplayable. It rewards planning and is the more common "standard" in competitive or scored play.
If you're learning, start with draw one. If you want a real challenge, switch to draw three.
Common mistakes to avoid
- Blocking a foundation move. Don't bury a card you need on a foundation under cards you can't move. Before stacking, check whether the card you're covering is next in line for a foundation.
- Wasting empty columns. An empty tableau column is valuable — it's the only place a King can go. Filling it with a King that has no useful cards on it can strand you. Use empty columns deliberately.
- Forgetting to flip. A face-down card that becomes exposed is free information and a free move. New players sometimes leave it face-down and lose track of the board.
- Hoarding Aces and 2s. Low cards belong on foundations as soon as they're free. Holding them in the tableau rarely helps and often blocks sequences.
- Ignoring the waste pile. In draw-one, cards you passed earlier can become playable after the tableau changes. Cycle back through the stock rather than assuming a card is gone.
Where classic solitaire fits among the variants
Once you know Klondike, the other classics are variations on the same skeleton — a tableau, foundations, and a stock:
- Spider uses one or two decks and asks you to build same-suit descending runs, which then clear off the board entirely.
- FreeCell deals all cards face-up and gives you four free cells as temporary holding spots, making it almost purely a puzzle of planning.
- Klondike (classic) keeps some cards hidden, which is what makes luck matter alongside skill.
If you want a game that's mostly about planning, FreeCell is the natural next step. If you want longer, more strategic sessions, Spider. If you want the familiar, luck-and-skill balance that made solitaire a household name, classic Klondike is the one.