How Can Someone Join the Turborilla Team?

Updated

Turborilla's website points prospective applicants to a single route: the "JOIN OUR TEAM" section, which invites visitors to "Explore Careers." That is the entry point the studio itself surfaces for anyone interested in working there. The site does not publish job listings, application forms, or hiring requirements directly on the page, so the careers section is where the actual process begins.

What the website tells applicants

Turborilla describes itself as a mobile action-sports game studio headquartered in Umeå, Sweden, and the maker of the Mad Skills franchise. Its games include:

  • Mad Skills Rallycross
  • Mad Skills Snocross
  • Mad Skills Motocross 3
  • Mad Skills BMX2
  • Mad Skills Motocross 2

Alongside the games list, the site carries a "JOIN OUR TEAM" heading with the line "Explore Careers," followed by the studio's stated aim: "Together we will create world-class games and amazing experiences."

That framing matters for how you approach an application. The studio presents itself as a team-oriented game developer, so the careers route is the intended channel rather than a general contact form or social media message.

How to start the process

  1. Go to turborilla.com.
  2. Find the "JOIN OUR TEAM" section on the page.
  3. Follow the "Explore Careers" link to see what openings or career information are available.
  4. Apply through whatever channel that careers page provides.

The expected result at step 3 is a careers page listing current roles or instructions for getting in touch. If no roles are listed at the time you look, the careers page is still the correct place to check back, since it is the only hiring route the site presents.

What the page does not cover

The available site content does not specify:

  • Which roles are currently open
  • Whether applications are accepted on a rolling basis
  • Required qualifications, portfolios, or experience levels
  • Whether remote or relocation-based work is possible
  • Any contact address for hiring questions

Because none of this appears in the source material, treat the careers section itself as the authoritative source for those details rather than assuming terms. If the careers page is thin on information, that is a signal to look for a contact method there rather than to guess at the studio's preferences.

A realistic way to prepare

If you want to join a studio with Turborilla's profile — mobile, action-sports, franchise-driven — a useful approach is to match your materials to the work the studio actually ships. For example, if you are applying as a designer or artist, referencing the kind of fast, physics-driven gameplay seen across the Mad Skills titles gives you a concrete frame for your portfolio. If you are applying in engineering or production, the franchise structure (multiple titles across motocross, BMX, snocross, and rallycross) suggests ongoing live or series-based development work.

None of this is a stated requirement — it is preparation that fits the studio's public output. The only confirmed step remains checking the careers section on turborilla.com.

Bottom line

The route to joining Turborilla is the "JOIN OUR TEAM" / "Explore Careers" section of turborilla.com. Start there, apply through whatever channel it provides, and check back if nothing is listed. Details on roles, requirements, and timelines are not published on the page, so the careers section is where you will find them if they exist.