Are Current Crossfire Clients Compatible with Metalforge Server?
Updated
Yes—current Crossfire clients can connect to Metalforge Server, but with a caveat: the server runs an older release of the game code, so not every feature your client offers will work there. Compatibility is one-directional: the client connects fine, but some client-side capabilities are unsupported by the server.
What "Compatible" Means Here
Metalforge is a public gaming server for Crossfire, an open source, cooperative multiplayer graphical RPG and adventure game. It is located at crossfire.metalforge.net. The site states plainly that Metalforge is running an older release of the game code and that, while current clients are compatible, not all features of the client are supported with this server.
That distinction matters if you are deciding whether to play there:
| Question | Answer |
|---|---|
| Can a current client connect and play? | Yes—current clients are compatible |
| Will every client feature work? | No—not all client features are supported by this older server |
| Is the server itself up to date? | No—it runs an older release of the game code |
| Where can I check specifics? | The Server Features and ChangeLog pages on the site |
What You Might Notice in Practice
Because the server lags the current client, expect the gap to show up in features rather than in basic connectivity. For example, if a newer client adds interface options or gameplay conveniences tied to a newer server release, those are the kinds of things that may not function on Metalforge. The site does not enumerate which features are affected, so the Server Features and ChangeLog pages are the place to confirm details before you build a playstyle around a particular client capability.
How to Check Before You Commit
- Confirm your client is a current Crossfire client—the site states current clients are compatible.
- Open the Server Features page to see what this server actually supports.
- Check the ChangeLog to understand how far the server's code release trails your client.
- Connect to
crossfire.metalforge.netand test the specific features you rely on.
Expected result: you can log in and play; the verification step is about which extras work, not whether you can connect at all.
Common Pitfalls
- Assuming full feature parity. Compatibility does not mean identical behavior. Treat any client feature you depend on as unverified until you test it on Metalforge.
- Skipping the ChangeLog. The site points to Server Features and ChangeLog for a reason; they are the documented way to see what the older code supports.
- Confusing the game and the server. Crossfire itself is freely distributed under the GNU license and is developed separately from this particular server, so client and server versions can drift apart.
If You Want the Full Feature Set
If unsupported client features are a dealbreaker, the practical alternative is to play on a server running a current release rather than Metalforge. The site links to metaserver listings (including the main Crossfire metaserver and EU/US mirrors) where you can compare servers. If you specifically want Metalforge's community and setup, accept the older code and check Server Features first so you know what you are getting.