Are Deepnight Games titles free or paid on itch.io?

Updated

Most Deepnight Games titles on itch.io are playable in the browser with no price shown, while Nuclear Blaze is the one title on the page listed with a price: $9.99. The page does not state pricing for every game, so treat "no price shown" as "not confirmed free" and check each game's own page before you plan around it.

What the page shows

Title Listed price How it's presented
Nuclear Blaze $9.99 Action; firefighting in an SCP facility
Memento XII None shown Puzzle, play in browser
Tenjutsu 48h None shown Action, play in browser
Dungeon Crawler None shown Adventure, play in browser
LDtk level editor None shown 2D level editor for indies
Petit Tracteur Bleu None shown Play in browser
Fort Loop None shown Puzzle, play in browser
Dumber dwarves None shown Adventure, play in browser
Sub Dragon None shown Action, play in browser
Sabotage None shown Action, play in browser
Tabletop RPG Map editor II None shown Map-making app
Nightclub showdown None shown Shooter, play in browser
Cats are assholes None shown Strategy, play in browser
Zero Volt X None shown Shooter, play in browser
Lost in Pandation None shown Adventure, play in browser
Badass Inc. None shown Point-and-click action, by Motion Twin

How to decide what to try

  1. Start with the browser games. Titles marked "Play in browser" are the lowest-commitment way to sample the studio's range — puzzle, action, shooter, and adventure all appear here.
  2. Check the individual game page before assuming anything is free. The studio page lists a price only for Nuclear Blaze; it doesn't label the others as free, so a quick look at each page settles it.
  3. Treat Nuclear Blaze as the paid pick. At $9.99 it's the clearest purchase decision on the page, and it's a finished action game rather than a jam experiment.
  4. Look at the tools separately. LDtk and Tabletop RPG Map editor II are utilities for making games and maps, not games to play — judge them on what they produce, not on playtime.

Context worth knowing

Deepnight Games is a one-man studio founded in 2020 by Sébastien Benard, the lead developer and game designer of Dead Cells. Several listings carry jam-style names (Tenjutsu 48h, Dumber dwarves, Petit Tracteur Bleu, described as a game for his 2.5-year-old son), which fits the pattern of small experimental releases sitting alongside a commercial title like Nuclear Blaze. Badass Inc. appears under "Games I've worked on" and is credited to Motion Twin rather than Deepnight Games, so don't count it as a Deepnight release when comparing the catalogue.

If your goal is to judge whether the paid title is worth it, play two or three of the browser games first — they show the studio's design style at no cost — then decide on Nuclear Blaze with that context in hand.