Audio and Audio Toy Projects on @akx's Site
Updated
The site lists audio work in two separate categories: Audio (17 projects) and Audio Toys (15 projects). The Audio category covers practical tools and resources — WAV slicing, convolution samples, Windows sound-effect generators, and a mirror of an audio program library. Audio Toys is a distinct category for more playful experiments. Each entry gives a status tag, date, language, and where relevant a platform, download link, or repository.
Audio category: what's listed
The page evidence shows four Audio entries in detail:
| Project | What it does | Status | Date | Language / Platform | Link |
|---|---|---|---|---|---|
| afsp-mirror | Mirror of AFsp (Audio File Programs and Routines) | Release | 2018 · 06 | C | View online; repo akx/afsp-mirror |
| chopshop | Chops WAV files into slices of equal count or duration | Release | 2010 · 04 | C#, Windows | Download akx/chopshop/releases/latest; repo akx/chopshop |
| Convolutions | Convolution samples — reverbs, delays, and effects | Release | 2017 · 09 | Non-code | Repo akx/Convolutions |
| fxfxfx | Old-skool noise/sound-effect generator for Windows | Release | 2010 · 10 | C#, Windows | Download akx/fxfxfx/releases/latest; repo akx/fxfxfx |
Two of these are Windows executables with release downloads (chopshop, fxfxfx). The other two are a code mirror and a sample collection, so there is nothing to install — you browse or clone them.
Picking between them
- You have WAV files to cut into equal pieces (for example, splitting a long recording into fixed-length segments): chopshop is the direct fit, and it's a Windows download.
- You need sound effects or noise textures rather than editing: fxfxfx generates them on Windows.
- You want impulse responses or effect samples to use in a convolution reverb: Convolutions is a non-code sample repository, so the deliverable is the files, not a program.
- You want the AFsp audio file program sources: afsp-mirror points to the original online location and keeps a copy in the repo.
Audio Toys: a separate category
Audio Toys is its own filter on the site with 15 entries, separate from the 17 in Audio. The page evidence does not show the individual Audio Toys entries, so the specific projects in that category can't be named from this source. What can be said: the site treats "toys" as a distinct grouping, and the same listing conventions apply — status tag, date, language, and repository or download links where they exist.
If you're looking for a specific audio project, use the category filter rather than scanning the full list of 302 entries; the Audio and Audio Toys filters are listed alongside the other categories (3D Printing, Data, Development, Graphics, and so on).
Reading the entries
- Status "Release" means, per the site's own definition, the project has been used in production or is used by the author at least semi-regularly. Other status values (such as "Sketch") carry no such guarantee.
- Date is shown as year · month, e.g. 2010 · 04.
- Language is the implementation language; "Non-code" marks projects that are data or samples rather than programs.
- Platform appears only where relevant — here, Windows for the two C# tools.
- Download links go to the project's GitHub releases page; Repository links go to the source.
Where to go next
Start at the Audio filter for the 17 audio projects, or Audio Toys for the 15 toy projects. For anything not shown in detail on the landing page, follow the repository link — the site notes the list "most likely is not complete nor up-to-date" and points to the GitHub repos page for more.