How Interlude Helps You Manage and Choose Songs

Updated

Interlude keeps your whole song library in one place, suggests what to play next, and lets you chain songs back-to-back with its "Endless mode" system. These features are aimed at players who already have a collection of songs — often imported from other rhythm games — and want help deciding what to play rather than scrolling through folders manually. The site describes Interlude as a free-to-play keyboard rhythm game currently in open beta, with the latest release listed as 0.7.28.4 (14-07-2026).

Everything in one library

The core idea is consolidation: instead of juggling separate folders or launchers per game, Interlude presents "all your songs in one place." The site also notes you can import your songs, scores and skins from other games, so an existing collection carries over rather than starting empty.

That matters for song management because a single library is what makes the selection features below possible — suggestions and endless play only work if the game can see your full set of charts.

Smart suggestions for what to play next

Rather than leaving you to pick from a long list, Interlude offers "smart suggestions on what to play next." The site doesn't detail the exact logic behind the suggestions, so treat this as a convenience feature rather than a tunable system — the practical benefit is that you get a starting point when you don't have a specific song in mind.

If you like deciding for yourself, the library view still serves as the manual path; suggestions are an addition, not a replacement.

Endless mode for back-to-back play

The "'Endless mode' system" is built for continuous play — songs run back-to-back so you don't stop between each one to pick the next. This suits longer sessions where you'd rather keep playing than keep choosing.

Combined with suggestions, the two features cover different moods: suggestions answer "what should I play right now," while Endless mode answers "keep it going without interrupting me."

Lower-friction setup and in-game help

Several features reduce the friction around managing and playing songs:

  • In-game downloads for songs, noteskins and more, so you can add content without leaving the game.
  • Built-in tooltips and help info to explain options as you encounter them.
  • In-game editing of your noteskin and HUD.
  • Tools for getting offset and scroll speed right, which affect how a chart feels to play.
  • Customisable hit windows and mechanics via rulesets, if you want the game to behave differently.

These are supporting features rather than song-management tools per se, but they matter if your goal is to get a library set up and playable without a lot of external configuration.

What this means in practice

If you want to… Interlude's relevant feature
Keep all charts in one place Single library, plus imports from other games
Decide what to play Smart suggestions
Play without stopping to choose Endless mode
Add content without leaving the game In-game downloads
Understand the options Built-in tooltips and help info

Where to go next

The site points to a Wiki and a Discord for community help and feature suggestions, and notes the game is in open beta — so expect the feature set to keep changing. If your main question is whether Interlude can absorb an existing song collection and then help you pick from it, the site's own description says yes on both counts.