How Particle Clicker Gameplay Works

Updated

Particle Clicker is a browser-based incremental game where you click a particle detector to generate events and data, then spend those resources on staff, upgrades, and research to grow your lab. It was built during the CERN Webfest 2014 and borrows its core loop from Cookie Clicker. The game is a pre-release (version 0.9), runs best in landscape orientation, and on mobile devices only plays in landscape.

The Core Loop

The game has three interlocking resources:

Resource How you get it What it's for
Data Clicking the detector, plus production from hired staff Buying staff and upgrades
Reputation Generated by research Unlocking and advancing research areas
Funding Earned through gameplay progression Hiring staff and buying upgrades

The detector is the starting point: each click generates events and produces data. Early on, clicking is your only income; the game's Statistics panel tracks total clicks, data spent versus collected, and money spent versus gathered, so you can see how efficiently your lab is running.

Staff, Upgrades, and Scaling Production

Hired workers each produce a set rate of data per second, shown alongside their cost. Buying more of a worker increases your passive data income, which gradually replaces manual clicking as your main source. Upgrades modify your operation — each has a name, description, effect, and cost — and are purchased with funding. The practical rhythm is: click to accumulate data, spend data on staff to raise per-second output, and spend funding on upgrades that make each worker or click more effective.

Research and Reputation

Research is the progression layer. Each research area has a level and a description, and research yields reputation. Areas you haven't reached yet display as "?????" until unlocked, so the research tree doubles as a map of what's ahead. Reputation feeds back into research, creating a second growth loop alongside data production. Achievements track milestones with timestamps, and a progress counter shows how many you've earned out of the total.

Saving and Practical Notes

The game autosaves — the header shows the last save time and offers a "Save now" button, plus a restart option. It's built with AngularJS, Bootstrap, and jQuery, and the source is available on GitHub under an MIT license. The about page notes that event-display performance depends heavily on your hardware, so on older machines expect the visuals to be the bottleneck rather than the game logic. Bugs are reported through GitHub issues, and the team can be reached at [email protected].

If you want a quick sense of whether the game suits you: it's a short-session idle game best played in a landscape browser window, where the fun comes from watching data-per-second climb as you layer staff, upgrades, and research.