How to Contact DillonGoo Studios or Work With Them
Updated
DillonGoo Studios is an animation studio, and its website is built around client work — the site's own content is organized under a "Clients" heading rather than a public contact form or booking page. That means the practical route to working with them is a direct outreach to the studio rather than filling in a form on the site. The steps below cover what to check first, what to put in your message, and what to prepare before you send it.
Start with the studio's own site
Go to dillongoostudios.com and look for the navigation links that sit alongside the "Clients" section. Studio sites of this type usually place contact details in a footer link, an "About" or "Contact" page, or a social icon row. Because the site's visible content is client-focused, expect the contact path to be a link out (email address or social profile) rather than an on-page inquiry form.
If you cannot find a dedicated contact page, treat the studio's public social profiles as the primary channel. Animation studios typically monitor direct messages on the platform where they post work most actively.
What to include in your first message
A short, specific message gets a faster and more useful reply than a general "are you available?" note. Include:
- Who you are — name, company or project name, and a link to your own site or portfolio if you have one.
- What you want made — the type of work (e.g., a short animated sequence, character animation, a full promotional video) and roughly how long it should run.
- Timeline — when you need a first draft and when you need the final delivery.
- Budget range — even a broad range helps the studio tell you whether the project fits before either side invests time.
- References — one or two examples of the style or tone you have in mind, with links.
Keep it under a few paragraphs. Attach nothing large on the first contact; offer to send a brief or assets if they're interested.
Personal commissions vs. commercial projects
The site's framing around "Clients" suggests the studio's public-facing work is oriented toward client and commercial engagements rather than individual fan commissions. That is an inference from how the site is structured, not a stated policy, so the honest approach is to ask directly.
| Your situation | What to do |
|---|---|
| Business or brand project with a budget and deadline | Lead with scope, timeline, and budget range in the first message |
| Personal or one-off commission | Ask explicitly whether they take individual commissions before describing the idea in detail |
| Unsure whether your project fits | Send a two-sentence summary and ask if it's the kind of work they take on |
If you are a personal client and the answer is no, ask whether they can point you to another studio or artist — this is a normal and usually welcome question.
Before you send: prepare a one-page brief
Have this ready so you can send it immediately if they express interest:
- Project summary — two or three sentences on what the piece is for and who will see it.
- Deliverables — resolution, aspect ratio, length, and file formats you need.
- Script or storyboard — even rough notes are fine at this stage.
- Deadline and milestones — key dates, including any hard launch date.
- Budget — a range, plus what it covers (animation only, or also sound and editing).
- Usage — where the finished work will appear and for how long.
Common snags
- No reply after a week or two. Studios are often mid-production. One polite follow-up is reasonable; more than that is not.
- No public email address. If the site only shows social links, use the platform's direct message and keep the first message short.
- Vague replies. If you get "send more details," that is a positive signal — send the one-page brief, not a wall of text.
- Budget mismatch. Getting a number early saves both sides time. If their range is far above yours, say so plainly and ask if there is a smaller-scope option.
The single most useful thing you can do is make your first message easy to answer: say what you want, when you want it, and roughly what you can spend.