How to Contribute Textures to The Textures Resource
Updated
The Textures Resource does not publish a self-service upload form or a public contributor guide on its pages. The site describes itself as "Archiving and preserving video game media since 2003," and its visible structure is built around browsing and downloading existing texture rips rather than submitting new ones. If you want to contribute, the practical path is to contact the site's staff through the community channels linked from the site itself, rather than expecting an automated submission workflow. The rest of this article explains what that means in practice and how to prepare material so a submission is usable.
What the site actually offers contributors
Based on the site's own framing, The Textures Resource functions as an archive: it hosts texture sheets organized by game and platform, and its stated purpose is long-term preservation. That framing matters for contributors because it tells you what the site values — complete, correctly labeled, game-accurate texture rips, not edited or upscaled artwork.
There is no evidence on the site of:
- A public upload button or account-based submission queue
- A published file-format specification for contributors
- A stated review timeline or acceptance rate
Because none of these are documented, treat any specific claim about "the submission form" or "the required format" as unverified unless you confirm it with the site's staff directly.
How to approach a contribution
Since no formal pipeline is published, the workable approach is to reach out first and prepare second.
- Find the contact route. Look for the site's forum, Discord, or contact link in its navigation or footer. These community channels are where archive staff and other rippers coordinate.
- Ask before you rip. State which game, platform, and region you intend to cover, and ask whether that game is already archived or currently wanted. This avoids duplicating existing work.
- Prepare the textures in a lossless, unmodified state. Export at native resolution, keep original filenames where the game provides them, and avoid re-compressing to JPEG.
- Document your source. Note the game title, platform, region, and the tool or method used to extract the files. Provenance is central to a preservation archive.
- Submit through whatever channel staff direct you to. Expect manual review rather than instant publication.
Why provenance matters more than volume
An archive that has been running since 2003 accumulates duplicates and mislabeled entries easily. A single correctly documented set — right game, right platform, right region, original resolution — is more useful than a large batch with unclear origins. If you cannot confirm which version of a game a texture came from, say so explicitly rather than guessing.
Quality and format expectations you can reasonably assume
The site does not publish a contributor specification, so the following are general preservation-archive norms rather than confirmed site rules. Confirm each with staff before submitting.
| Dimension | Reasonable practice | Why |
|---|---|---|
| Format | PNG or other lossless format | Preserves pixel data for future re-use |
| Resolution | Native, no upscaling | Upscaled art is not the original asset |
| Editing | None — no recolors, no cleanup | The archive documents what shipped |
| Naming | Original filenames if available | Aids identification and de-duplication |
| Metadata | Game, platform, region, extraction method | Makes the rip verifiable |
If a texture is only available in a compressed form in the game files, note that limitation instead of "improving" it.
Common sticking points
- Assuming there is an upload page. The site's public surface is a browsing archive; submission appears to run through community contact, not a form.
- Submitting edited or AI-upscaled textures. These are generally not what a preservation archive wants, because they no longer represent the original asset.
- Skipping the "is this already archived?" check. Duplicate submissions waste reviewer time and can delay your own.
- Leaving out platform and region. The same game can ship different textures across platforms and regions, so an unlabeled rip is hard to place.
What to do next
If your goal is to help preserve game media, start by browsing the archive to see how existing entries are organized, then contact the site's community channel with a specific proposal — one game, one platform, one region. Ask what they need and in what form. That single message will tell you more about the real submission process than any general guide, because the process is defined by the people running the archive rather than by a published policy.