How to Export a uNmINeD Map as an Image or Web Page
Updated
uNmINeD renders your Minecraft or Hytale world into a browseable 2D overview map, and that map can be exported either as a still image or as a web page you can open in a browser and share. The workflow is the same for both outputs: open the world in uNmINeD, let it render the 2D overview, then choose the export format. This applies to Minecraft Java Edition, Minecraft Bedrock Edition, and Hytale world files, and uNmINeD runs on Windows, Linux, and macOS. If you would rather skip the desktop tool entirely, the site points to BedrockMap as an online alternative: export your Minecraft world, upload it, and it generates an interactive map you can share.
Before you start
- World files on hand. Have the save folder for the world you want to map. uNmINeD reads Java Edition, Bedrock Edition, and Hytale worlds, so the same export flow works across all three.
- Enough disk space for the output. A web export produces multiple files (the page plus its map tiles), not a single file, so plan for a folder rather than one image.
- A current build. The site lists development snapshots (for example uNmINeD 0.20.11-dev and 0.20.10-dev) alongside the main download. Recent snapshots include 2D rendering speed optimizations and a fix for lossy WebP transparent backgrounds, which matters if you export images with transparency.
Step 1: Open the world and generate the 2D overview
- Launch uNmINeD and point it at your world save.
- Let it read the world files and render the 2D overview map. This is the browseable top-down map the tool is built around.
- Pan and zoom to confirm the render looks right before exporting — check that the regions you care about are present and that nothing failed to load.
Expected result: a complete 2D overview of the world displayed in the viewer, ready to export.
Common snag: if parts of a Bedrock world fail to parse, update to a newer snapshot. The 0.20.10-dev notes specifically mention fixed Bedrock LevelDB parsing errors, and 0.20.11-dev notes that missing Bedrock LevelDB *.ldb files are now ignored instead of throwing an error.
Step 2: Export as an image
Use the image export when you want a single picture to post, print, or drop into a document.
- Choose the image export option and pick your format and output location.
- If you need a transparent background, prefer a format that preserves it. The 0.20.11-dev notes fixed a lossy WebP transparent background issue, so a current build gives more reliable transparency than older ones.
- For very large worlds, expect the image to be big; export a zoomed or cropped view if you only need one area.
Expected result: an image file of the rendered map that you can open in any image viewer.
Step 3: Export as a web page
Use the web export when you want a map others can pan and zoom in a browser.
- Choose the web page export and select an output folder.
- uNmINeD writes the page and its supporting map files into that folder. Keep the folder intact — moving the HTML file alone will break the map.
- Open the exported page locally to verify it loads and navigates correctly, then share the folder (or host it) so others can browse it.
Expected result: a self-contained web map you can open in a browser and share.
Common snag: if the page opens blank, the supporting files were likely left behind or the folder was moved. Re-export into a fresh folder and open the page from there.
Image vs. web export: which to choose
| Image export | Web export | |
|---|---|---|
| Best for | Sharing a single picture, printing, posting | Letting others pan and zoom a map |
| Output | One image file | A page plus supporting map files |
| Sharing | Send the file directly | Share or host the whole folder |
| Transparency | Supported in current builds (WebP fix in 0.20.11-dev) | Not applicable |
Choose the image if the goal is a static snapshot; choose the web page if the goal is an interactive map someone else will explore.
If you don't want to run the desktop tool
The site offers an online route: export your Minecraft world and upload it to BedrockMap, which automatically generates an interactive map in minutes that you can share on Discord, Reddit, or elsewhere, with no complex setup. This is a good fit if you want a shareable interactive map without installing uNmINeD locally.
A note on isometric mode
Recent snapshots add isometric rendering work (new pitch angle, redesigned block model pipeline, lower memory use), but the release notes state that isometric image and web export is not yet available. For now, export your map using the standard 2D overview. Isometric mode also requires extra setup — a Java Edition client JAR selected in World/App settings for both Java and Bedrock worlds, plus a vanilla resource pack ZIP for Bedrock — so treat it as an in-progress feature rather than an export path.
Quick checklist
- [ ] World save located and opened in uNmINeD
- [ ] 2D overview rendered and checked
- [ ] Export format chosen (image for a snapshot, web page for interaction)
- [ ] Output opened once to confirm it works
- [ ] For web export, the whole output folder kept together when sharing