How to Generate a Symmetrical Hexagon for Minecraft Builds with MinecraftShapes.com

Updated

To make a symmetrical hexagon for a Minecraft build, open MinecraftShapes.com, choose Hexagon in the shape list, set the start and end coordinates (or the side count and size fields), then use the 2×2 centre option and the thickness/fill settings until the block layout looks right. Export the result as SVG, PNG, or pixel coordinates to use as a build reference. The generator requires JavaScript to be enabled, and the site is labeled as a beta.

Step by step

  1. Open the tool and enable JavaScript. The page states the shape generator requires JavaScript to be turned on. Without it, the shape controls won't work.
  2. Select Hexagon. The shape dropdown lists Line (A to B), Equilateral Triangle, Quadrilateral, Pentagon, Hexagon, Septagon, Octagon, Nonagon, Decagon, Dodecagon, and "More sides…". Pick Hexagon.
  3. Set the geometry. You can define the shape with start coords (x, y) and end coords (x, y), or use the Sides, Top width, Diameter, Height, Skew, Angle, and Rotation fields. For a hexagon, the side count is fixed at six; the size fields control how large it is in pixels.
  4. Centre it on a 2×2 block. Tick 2×2 centre (the label notes "try to force"). This aligns the shape's centre to a 2×2 block footprint, which is what you want when the hexagon will sit on an even-width build axis.
  5. Adjust thickness and fill. The Thickness control offers thin, thick, and filled. A thin outline gives you a one-block-wide border; filled gives a solid hexagon footprint. You can also start thin and thicken until the outline reads clearly at build scale.
  6. Check symmetry visually. Scroll or pinch to zoom the diagram, and click-drag to pan. Right-click or long-press a square to highlight it and mark your place. Because the tool guarantees regularity and symmetry for regular polygons, the hexagon should look even on all six sides.
  7. Export. Use the Download options: SVG, PNG, or pixels. The pixel export gives you the block coordinates, which is the most direct reference for placing blocks in-game. You can also use Copy permalink to save the exact configuration.

Why your hexagon might look "wonky"

The site's FAQ explains that rasterised geometry depends on which direction a line is drawn, so a shape can look slightly off even when it is mathematically regular. The tool compensates by enforcing symmetry where you'd expect it. If a hexagon still looks wrong, check that you haven't mixed a skewed or rotated setting with the 2×2 centre, and contact the site if you believe something is actually broken.

A related FAQ point: the more sides a polygon has, the closer it looks to a circle, and short sides lower the definition. A hexagon is far enough from a circle that it should read clearly, but if you make it very small, the six sides may blur together.

Getting a usable block layout

Goal Setting to use
One-block outline Thickness: thin
Wider border Thickness: thick, or build multiple thin shapes of different radii with the same centre
Solid floor or roof footprint Thickness: filled
Centred on an even axis 2×2 centre enabled
Star or stellation variant Extras: Stars, radii, etc. (the {7/3}-style options are stellations made by joining vertices in different orders)

The FAQ's advice for "thicc" shapes is to either make a thin shape and thicken it until you're happy, or build multiple thin shapes of different radii with the same centre. The same approach works for a hexagon that needs a chunky border.

Export formats and what each is for

  • SVG — a scalable vector of the shape, useful for planning or sharing the layout.
  • PNG — a raster image you can keep open beside the game while building.
  • pixels — the block coordinate data, the most practical reference for placing blocks one by one.

The Block count display and Show coords option (with crosshairs) help you track how many blocks the hexagon needs and where each one goes.

Common snags

  • Nothing renders. JavaScript is off. Turn it on and reload.
  • Shape looks lopsided. Rasterised geometry is direction-sensitive; rely on the tool's symmetry enforcement rather than redrawing by hand.
  • Hexagon looks like a circle. It's too small or too many-sided for the resolution; increase the size.
  • Can't find a feature. The site owner asks for suggestions by email and notes updates aren't immediate, since the site is maintained alongside other work.
  • Want your build featured. The gallery accepts pictures sent with the build name.

If you'd rather draw by hand in Paint, the FAQ warns you'll likely get irregular, nonsymmetrical, or imperfect polygons — the generator's value is that regularity and symmetry are guaranteed.