How to Take HDR Screenshots and Share Them in Discord (Creepy's HDR Guides)
Updated
Creepy's HDR Guides (hdrmods.com) covers this in two separate pages: an HDR Screenshot Guide and an "HDR Screenshots in Discord" guide. The split matters, because the capture step and the sharing step fail for different reasons. If your HDR screenshot looks washed out or gray once it lands in Discord, the problem is almost always the conversion to SDR for sharing, not the capture itself. The site's guides are written with Windows 11 in mind unless a page says otherwise, so treat that as the baseline for the steps below.
What the site actually provides
The homepage is a hub of guide links rather than a single article. The relevant entries for this task are:
- HDR Screenshot Guide — how to capture an HDR frame correctly
- HDR Screenshots in Discord — how to get that capture to display properly when posted
- HDR Shader Order and ReShade Specific Guides — context for how ReShade sits in the HDR pipeline
- HDR Link Library — the site's collected references
- Windows HDR Calibration and a Cyberpunk RenoDX Guide — related setup pages
The site does not publish pricing or account requirements on the page, so nothing here should be read as "free" or "no login needed" — that simply isn't stated either way.
Why HDR screenshots break in Discord
An HDR capture stores far more brightness range than a standard image. Discord, like most chat and social platforms, displays standard dynamic range images. When an HDR file is posted without conversion, the platform maps that wider range into a narrower one badly, and you get the familiar result: flat, desaturated, sometimes visibly gray or blown-out images. The fix is to produce a shareable SDR version while keeping the HDR original for your own archive.
This is the core idea behind the site's separate Discord page — the capture guide gets you a correct HDR frame, and the Discord guide handles the display mismatch.
Capture, then convert: the working sequence
The exact menu names differ by tool and game, so follow the site's screenshot guide for your specific setup. The general shape of the workflow is:
- Confirm HDR is actually active before capturing. If Windows HDR is off, or the game is running in SDR, you are capturing an SDR frame and the Discord problem won't appear — but neither will real HDR detail.
- Capture in HDR using the method the screenshot guide specifies for your tool (in-game capture, GPU overlay, or a dedicated screenshot tool). Keep this file as your master.
- Produce an SDR copy for sharing. This is the step the Discord guide addresses. The goal is a tone-mapped version that looks correct on a standard display.
- Post the SDR copy to Discord and keep the HDR master locally.
Verification
After posting, compare the Discord preview against the SDR copy on your own screen. If they match, the conversion worked. If the Discord version is noticeably duller or brighter than your local SDR file, the upload pipeline is re-processing the image — check that you uploaded the converted file and not the HDR original.
Common sticking points
- Posting the HDR file directly. This is the most frequent cause of the gray, washed-out result. The conversion has to happen before upload.
- Assuming the capture tool did the conversion. Some tools save HDR only; others save both. Check which file you actually have before posting.
- Skipping calibration. The site keeps a Windows HDR Calibration guide alongside the screenshot pages for a reason: an uncalibrated display makes it hard to judge whether your SDR conversion looks right. If your conversions consistently look off, calibrate first, then re-test.
- ReShade in the pipeline. If you run ReShade with HDR, shader order affects the final frame. The site's HDR Shader Order page exists because the order of effects changes what gets captured — worth checking if your screenshots don't match what you see on screen.
Where to start
Open the HDR Screenshot Guide first to get a clean capture, then the HDR Screenshots in Discord page to convert and share. If your on-screen image and your capture disagree, read HDR Shader Order before changing anything else — it's the page most likely to explain a mismatch between what you see and what gets saved.