How to Use ReShade with HDR According to Creepy's HDR Guides
Updated
Creepy's HDR Guides (hdrmods.com) is a how-to site focused on using ReShade with HDR, and its guides assume Windows 11 unless a page says otherwise. To follow it, start from the site's HDR Link Library, apply the HDR Shader Order when arranging effects, and use the dedicated guides for calibration, screenshots, and specific games such as Cyberpunk with RenoDX. The site is a guide index, not a download store; the page evidence does not list prices or login requirements.
What the site covers
The homepage presents a set of guide entries rather than a single tutorial:
| Guide | What it is for |
|---|---|
| HDR Link Library | A collection of HDR-related links referenced across the guides |
| HDR Shader Order | The recommended ordering of shaders when running ReShade with HDR |
| HDR Screenshot Guide | How to capture HDR screenshots correctly |
| HDR Screenshots in Discord | Sharing HDR screenshots through Discord |
| Windows HDR Calibration | Calibrating HDR in Windows |
| Cyberpunk RenoDX Guide | A game-specific HDR setup for Cyberpunk using RenoDX |
| ReShade-specific guides | Guides tied to particular ReShade configurations |
The stated scope is ReShade with HDR, and the default environment is Windows 11. If you are on another Windows version, treat the steps as a starting point and verify each one on your system.
The basic workflow
- Confirm your display and Windows HDR are set up. Before touching ReShade, enable HDR in Windows and run the Windows HDR Calibration guide on the site. A miscalibrated HDR display makes every later shader decision hard to judge.
- Install ReShade as you normally would for the game. The site's guides are about HDR behavior within ReShade, not a replacement installer.
- Load shaders in the order given by HDR Shader Order. This is the step most likely to be skipped. Shader order changes the final image because each effect reads the output of the previous one; an HDR-aware shader placed before a tone-mapping or color effect can produce washed-out or double-processed results.
- Use the HDR Link Library to find the specific shaders and resources the guides refer to, rather than guessing at names.
- Verify with a screenshot using the HDR Screenshot Guide, so you can compare what you see on screen with what is actually being output.
Expected result: ReShade effects run on top of an HDR signal without the image collapsing into a flat, over-bright, or clipped picture.
Why shader order matters
ReShade applies effects in sequence. In SDR this is forgiving; in HDR, an effect that assumes an SDR input (for example, one that clips at 1.0) will destroy highlight detail that HDR is meant to preserve. Placing HDR-aware processing first and SDR-assuming effects later — or removing them — is the practical reason the site devotes a whole page to order. If your image looks correct in menus but blown out in bright scenes, shader order is the first thing to check.
Common sticking points
- Skipping calibration. If Windows HDR is not calibrated, you cannot tell whether a problem comes from the shader or the display.
- Mixing guide versions. The guides are written with Windows 11 in mind; steps may differ on Windows 10.
- Screenshots that don't match the screen. HDR captures need the specific method in the HDR Screenshot Guide; a standard screenshot tool often produces a dull or clipped image.
- Game-specific setups. The Cyberpunk RenoDX guide is specific to that game and tool; do not assume its steps transfer to other titles.
When this site is the right resource
Use hdrmods.com if you already run ReShade and want to add HDR correctly, especially on Windows 11, and you want a curated link list plus an explicit shader order rather than trial and error. If you are looking for downloads, pricing, or account features, the available page evidence does not describe them, so check the individual guide pages before assuming what is offered.