How WSGF Assesses a Game's Widescreen and Multi-Monitor Support

Updated

WSGF (wsgf.org) assesses a game by publishing a detailed report for each title that records how it behaves across display configurations—aspect ratios, resolutions, and multi-monitor setups—and then summarizes that behavior with medals and notes on fixes or workarounds. The site describes itself as "dedicated to reviewing, discussing, and creating solutions to ensure games work in all display configurations," so the assessment is both a review and a troubleshooting record. Use it when you want to know, before buying or configuring a game, whether it will fill an ultrawide screen correctly or span multiple monitors without distortion.

What a WSGF game report covers

Each detailed report is organized around the display configurations a player might actually use. The recurring elements are:

  • Aspect ratio and resolution behavior — whether the game renders correctly at wider-than-16:9 ratios and at the resolutions those ratios imply, rather than stretching, cropping, or letterboxing the image.
  • Multi-monitor behavior — how the game handles a display surface spread across several screens, including whether the field of view and HUD adapt sensibly.
  • Medals or ratings — a graded summary of widescreen and multi-monitor support, so you can compare titles at a glance instead of reading every note.
  • Fixes and workarounds — where native support is limited, the report records the adjustments that make the configuration usable.

The site's own news stream shows this rating language evolving: a post titled "New Medals, New Scaling Behavior, Filtering and More" and another noting "Anamorphic is Out; Static Aspect is In" indicate that the medal scheme and the way scaling is judged have been revised over time. Practical consequence: a medal from an older report may reflect older criteria, so read the report's notes rather than relying on the badge alone.

How to read the medals and ratings

Treat the medal as a filter and the report body as the evidence.

  1. Find the game's report from the site's game list or search, and open the detailed report rather than a summary entry.
  2. Check the configuration you actually own — the aspect ratio of your monitor and, if relevant, your multi-monitor arrangement — against the report's sections, since support can differ between a single ultrawide and a triple-screen span.
  3. Read the notes for caveats such as HUD stretching, cutscene letterboxing, or a required community fix.
  4. Confirm the report's date against the game's patch history. Reports are written at a point in time; a later patch can change behavior in either direction.

Where the site's other content fits

WSGF pairs per-game reports with discussion and solution-building. The forum is where users compare configurations and share fixes, and the site maintains a Master Games List that has been rebuilt—useful as an index when you want to browse by title rather than search one at a time. Articles and news posts cover broader topics, such as ultrawide and multi-monitor support in competitive games, which matters if you play titles where extra horizontal field of view could be considered an advantage.

The site also publishes game overviews alongside its reports—recent examples include Project Motor Racing, described as a simulation racing game on GIANTS Engine 10, and ARC Raiders, a third-person extraction shooter from Embark Studios. These overviews give context about the game; the display assessment is what the report adds.

Limits to keep in mind

A WSGF report tells you what was observed and what fixes exist; it does not guarantee your specific hardware, driver version, or game patch will behave identically. Where a report lists a workaround, verify it still applies to your version before relying on it. And because the medal criteria have changed over the site's history, compare reports of similar age when you are ranking several games against each other.