What Are the FILM Notation and Colorblind Gaming Tools on KovaaK's Stuff?
Updated
FILM is a notation system on kovaak.com for describing and comparing how games measure field of view (FOV), and the Colorblind Gaming Tools are aids for players with color vision deficiencies who struggle to see things in games. Both sit alongside the site's aim trainer, sensitivity matcher, and mouse acceleration driver as practical FPS utilities: one helps you reason about a display setting, the other about visibility. The site describes them only at that level, so treat any specific game support or feature list as something to verify on the page itself rather than assume.
FILM notation: a shared language for FOV
The site presents FILM as "a notation and explanation of the different ways games can measure FOV." That framing matters because FOV numbers are not directly comparable across games: the same slider value can describe different amounts of visible scene depending on how a game defines and measures the angle. FILM gives you a common way to write those definitions down so you can compare them.
Use it when you are:
- Moving settings between games and want to know whether two FOV values actually mean the same thing.
- Reading or writing config guidance and need an unambiguous way to state which FOV measure you mean.
- Troubleshooting a "wrong" FOV after copying a value from one title to another.
The practical takeaway is to record FOV in FILM terms rather than as a bare number, so the value stays meaningful when you carry it to another game. The site does not publish a per-game conversion table in the material available here, so check the FILM page for the notation details themselves.
Colorblind Gaming Tools: visibility aids
The site describes these as "tools to help other people with color vision deficiencies overcome visibility problems in games." The scope is deliberately narrow and practical: the problem being solved is seeing game elements clearly, not general accessibility.
They are worth a look if:
- You lose track of enemies, teammates, or indicators against certain backgrounds.
- You rely on color-coded UI elements (markers, outlines, minimap dots) that blend together for you.
- You want to adjust visibility without abandoning a game's existing settings.
The site does not list which games or which types of color vision deficiency the tools cover, so confirm compatibility on the page before building a setup around them.
How the two fit together
Both items belong to the same idea that runs through kovaak.com: the settings and visibility layer around an FPS matters as much as raw aim practice. The aim trainer and sensitivity matcher work on mechanical input; FILM works on how you describe and compare a display setting; the colorblind tools work on what you can actually pick out on screen. If your goal is consistent performance across games, FILM helps you keep FOV comparable, and the colorblind tools help you keep targets visible.
Quick reference
| Item | What it is | Best used for |
|---|---|---|
| FILM notation | A notation and explanation of how games measure FOV | Comparing FOV between games; writing unambiguous FOV values |
| Colorblind Gaming Tools | Aids for color vision deficiencies in games | Improving visibility of game elements |
For the notation itself and the specific tools, go to the FILM and Colorblind sections of kovaak.com; the site's own descriptions are the authoritative source for what each currently includes.