What Game Development Projects Does TheDuckCow Share?

Updated

TheDuckCow (theduckcow.com) is the personal site of Patrick W. Crawford, a developer and animator known for Blender 3D tutorials and the MCprep Minecraft add-on. Alongside that animation and tooling work, the site also hosts a running record of his game development projects — prototypes, game jam entries, and contest results. If you're trying to understand what he builds outside of Blender tutorials, the game dev posts are where that work lives.

What kinds of game projects appear on the site

The game development content on theduckcow.com falls into a few recognizable categories:

  • Playable prototypes — early builds of games that are shared as they reach a testable state.
  • Game jam entries — projects made under a deadline for a hosted competition, often with a short write-up of the experience.
  • Contest and community events — announcements and results tied to the site's own community, such as artwork contests.
  • Development logs — posts that track progress, setbacks, and what's coming next.

These posts are written in a personal, first-person voice, so they read more like a dev diary than polished product documentation.

DuckCowDrive — a driving game prototype

One of the named projects is DuckCowDrive, described on the site as a driving game prototype that is "ready." The post is framed as an announcement that the prototype has reached a playable milestone, which is the kind of update you'd expect from a solo developer sharing work-in-progress rather than a finished commercial release.

For a reader, this is the clearest example of TheDuckCow's game programming direction: a driving-focused prototype rather than a Blender animation tool.

Game jam work: GDKO 2024 and paper games

The site's most recent game dev post covers GDKO 2024 (Gamedev Knockout), a multi-round game jam hosted by Xanderwood. The post, dated February 28, 2024, highlights "cute paper games made in Godot" that received praise during the jam, with updates said to be coming soon.

Two things are worth noting here:

  1. Engine — the games described were made in Godot, not Blender. This separates the game dev work from the Blender tutorial content that dominates the site's reputation.
  2. Format — GDKO is a knockout-style jam, meaning participants advance through multiple rounds rather than submitting a single entry. The post explains what GDKO is for readers unfamiliar with it.

Other projects and events referenced

  • Escher Port: Impossible Staircase game — appears as a heading on the site, indicating a game project inspired by M.C. Escher's impossible geometry.
  • MCprep Version Artwork Contest — a community contest tied to the MCprep add-on, with a winner announced. This sits at the intersection of the site's Minecraft tooling and its community activity rather than being a game itself.

How to follow the game dev work

Because these posts are published as blog entries with dates and categories, the practical way to track them is to browse the site's blog and look for game-related headings rather than expecting a dedicated games portal. Posts include standard sharing options (Facebook, Twitter, Pinterest, Email) and comment counts, so older entries remain readable as an archive.

If your interest is specifically the game programming side of TheDuckCow, start with the DuckCowDrive prototype post and the GDKO 2024 write-up — those two give you both a concrete project and a sense of how he approaches jam-style development in Godot. If your interest is the Blender and Minecraft side, the MCprep contest post and the tutorial content are the more relevant threads.