What games and apps have been made with OpenFL?
Updated
OpenFL's own site points visitors to a Showcase of games, apps, and creative experiences built with the framework, and names several well-known titles in the process. The clearest examples come from its featured libraries: HaxeFlixel is credited with Canabalt, Kid Bubblegum, and Friday Night Funkin', while the Starling Framework is credited with Angry Birds, NCIS: Hidden Crimes, and CSI: Miami Heat. For a broader list, the Showcase page is the intended entry point.
What the site names directly
| Title | Associated library | What it illustrates |
|---|---|---|
| Canabalt | HaxeFlixel | A hit game built on the HaxeFlixel engine for OpenFL |
| Kid Bubblegum | HaxeFlixel | Another HaxeFlixel-powered title |
| Friday Night Funkin' | HaxeFlixel | A widely known rhythm game in the same ecosystem |
| Angry Birds | Starling Framework | GPU-accelerated rendering via Starling |
| NCIS: Hidden Crimes | Starling Framework | A licensed casual game using Starling |
| CSI: Miami Heat | Starling Framework | Another title in the same Starling lineup |
Two things are worth separating here. The site presents these as examples of what the libraries enable on top of OpenFL, not as a list of projects written directly against OpenFL's core APIs. If you are evaluating OpenFL itself, these titles show the kind of output the stack supports; if you are choosing a library, they are evidence for HaxeFlixel or Starling specifically.
What kind of projects the examples represent
The homepage frames OpenFL's range as "from enterprise applications to best-selling games," and the named titles lean heavily toward games. That matches the feature set it advertises: 2D and 3D graphics, audio playback, rich text, input from mouse, touch, keyboard, and gamepads, asset management, networking, file system access, and clipboard read/write.
So the examples are useful as a signal of genre fit. If you are building a 2D game with sprites, collisions, and tilemaps, HaxeFlixel's credited titles are close to your use case. If you need batched rendering, texture atlases, bitmap fonts, and 3D effects, the Starling titles are the closer reference. For non-game apps, the site's claim is broader than its examples, so treat the game titles as the demonstrated case and the enterprise claim as an unillustrated one.
Where to find more examples
The site's own instruction is to "Visit the OpenFL Showcase to see more games, apps, and creative experiences," with a Go to Showcase link and a Showcase item in the navigation. That page is the maintained gallery, so it will be more current than any list reproduced here.
A practical way to use it: browse the Showcase for titles in your genre, then check whether the project's public materials mention HaxeFlixel, Starling, or direct OpenFL use. That tells you which layer of the stack the example actually validates.
Reading the examples correctly
A few cautions keep these names from misleading you:
- Library credit is not framework credit. Friday Night Funkin' is cited under HaxeFlixel, which is a game engine built for OpenFL. Its success says as much about the engine's feature set as about OpenFL's core.
- The list is illustrative, not exhaustive. The site names a handful of titles; the Showcase is where the fuller set lives.
- Platform reach is separate from fame. The named titles are known games, but the site's portability claim — Windows, macOS, and Linux desktops, iOS and Android, and browsers via JavaScript and WebGL, with game consoles mentioned as a possibility — is a statement about targets, not a per-title confirmation of every platform.
If your question is "has anything real been shipped with this," the answer is yes, and the site gives you named titles plus a gallery to check. If your question is "will my specific app type work," the examples only cover games well; for other software, the feature list and the Showcase are the better evidence.