What games and projects are featured on Killed By A Pixel?

Updated

Killed By A Pixel (frankforce.com) is the personal project site of a developer who builds games and tools, often under tight size constraints. The featured work spans four JS13K 2026 game jam entries, a 1 KB 3D racing game, a browser-based sky atlas, a Steam demo for a long-developed open world game, a private habit tracker, and the LittleJS engine and its game jam. Below is what each project is, based on the site's own descriptions.

JS13K 2026: four games in one year

The developer has participated in JS13K since 2019 and for the 2026 edition made four separate games instead of one. Each game fits inside a 13 KB zip file, and each is described as a different experiment. The year's theme was "Unicorns and Rainbows."

  • Constraint: every entry must fit in a 13 KB zip.
  • Approach: four distinct experiments rather than a single submission.
  • Context: part of an ongoing streak of JS13K participation dating back to 2019.

Skydreams: a 3D game in 1 KB

Skydreams is an endless race set in the sky, inspired by 1990s 3D racing games such as Skyroads, Marble Madness, and Sonic 3D. It was built for the JS1024 competition, where the JavaScript budget was limited to just 1 KB.

Project Type Size constraint Inspiration
Skydreams Endless sky racer 1 KB JavaScript (JS1024) Skyroads, Marble Madness, Sonic 3D

Cosmodial Sky Atlas: a browser-based sky map

Cosmodial Sky Atlas is a sky atlas that runs entirely in the web browser. According to the site, it requires no app store, no signup, and no servers. The user tells it their location, and it draws the live sky overhead as it currently appears.

  • Platform: web browser only.
  • Account: no signup described.
  • Infrastructure: no servers described.
  • Input: the user's location.
  • Output: a live rendering of the current sky above that location.

Piroot: open world adventure with a Steam demo

After more than 10 years of development, the Piroot demo became available on Steam. The site describes it as the biggest and most polished game released by the developer: an open world adventure with unique physics-based movement. The demo is a short experience lasting 10–20 minutes.

  • Status: demo available on Steam.
  • Genre: open world adventure.
  • Distinct feature: physics-based movement.
  • Demo length: roughly 10–20 minutes.
  • Development time: over 10 years.

Lentando: a private habit tracker

Lentando is an app designed to help people change addictive habits. Its described approach is to track progress, help users understand patterns, and gently shift toward healthier routines.

  • Purpose: changing addictive habits.
  • Mechanics described: progress tracking, pattern recognition, gradual routine change.

LittleJS engine and the LittleJS Game Jam

LittleJS is an open source JavaScript game engine first released by the developer four years before the site text was written. The second annual LittleJS Game Jam was held the month before that text, drawing 160 participants and 19 submitted games. The engine was approaching 4,000 stars on GitHub at the time.

Item Detail
Engine LittleJS, open source JavaScript game engine
First release 4 years before the site text
Jam edition Second annual
Participants 160
Games submitted 19
GitHub stars Approaching 4k

How to read this collection

The projects fall into three rough groups:

  1. Size-constrained game jam experiments — the four JS13K 2026 entries (13 KB each) and Skydreams (1 KB), useful if you are interested in how much game can fit in a tiny JavaScript budget.
  2. Larger standalone projects — Piroot, a full open world adventure with a Steam demo, and Cosmodial Sky Atlas, a no-signup browser tool.
  3. Tools and community — Lentando for habit tracking, plus the LittleJS engine and its annual jam for developers building their own games.

If you want to play something immediately, the Piroot demo on Steam and the browser-based Cosmodial Sky Atlas are the most directly accessible. If you are a developer, the JS13K and JS1024 entries and the LittleJS engine are the relevant starting points.