What Is Deepnight Games?

Updated

Deepnight Games is the personal studio site of Sébastien Bénard, the director of Dead Cells. It serves two purposes: promoting his upcoming commercial game and archiving a large catalog of game jam entries and prototypes. Visit it if you want to follow the new project, wishlist it, or browse years of small experimental games with their jam rankings.

What the site is promoting

The top of the page pitches a new title described as combat, city builder, and rogue, with the line "From the director of Dead Cells." The call to action is to watch the trailer and add the game to a wishlist. The site does not list a price, release date, or platform on the captured page, so treat those details as unconfirmed until you check the store listing itself.

The jam and prototype archive

Below the main pitch is a long list of smaller projects, most made during Ludum Dare game jams. Each entry pairs a short tagline with its jam rankings, which makes the archive easy to skim by category:

Project Tagline Notable rankings
Tenjutsu (2023 prototype) Right before turning into a rogue —
Tenjutsu (2022, 48h jam) "You don't know it yet, but you're already dead." —
Game feel demo (v2) Learning game feel techniques 2nd Graphics, 5th Overall
Nuclear Blaze (48h version) "The building is on fiiire..." 3rd Graphics, 10th Overall
Dungeon Master III Dungeon prototype 5th Graphics
Fort Loop Looping castle 1st (kid favorite)
Petit Tracteur Bleu Little tractor adventures 1st Top selection
Dumber Dwarves Uncontrolled dungeon crawling 1st Fun, 5th Overall
Delicious Cortex Eat some brains 1st Graphics, 2nd Overall
Badass Inc Unconventional murder 3rd Overall
Minnie & Malism: Budget squad! Underwater shoot-em-up 1st Overall, Graphics, Fun
Appy 1000mg "Be appy, take drugs" 1st Overall, Fun, Theme, Humor

The rankings are a useful filter: a "1st Overall" or "1st Fun" tag signals a jam favorite, while graphics-only wins point to visual experiments. Several entries later grew into full games—Tenjutsu and Nuclear Blaze both appear as jam versions before becoming larger projects.

Motion Twin background

A separate section lists games Bénard worked on or created during 18 years at Motion Twin, including a title ranked 1st for Best Action Game of the Year. This section is context for his commercial work rather than a catalog of independent releases.

How to use the site

  • Following the new game: use the trailer and wishlist links at the top; confirm price and platforms on the store page, since the site doesn't state them.
  • Studying game design: the Game feel demo (v2) is explicitly framed as a way to learn game-feel techniques, and the jam entries show how scope is cut for 48-hour deadlines.
  • Finding something to play: sort by the ranking tags—start with 1st Overall winners like Minnie & Malism or Appy 1000mg.

The page is in English and is a portfolio-style site, not a storefront, so expect links out to external platforms for anything you want to download or buy.