What Is Deepnight Games on itch.io?

Updated

Deepnight Games is the itch.io home of a one-man indie studio founded in 2020 by Sébastien Benard, the lead developer and game designer of Dead Cells. The page hosts his catalog of small games, experiments, and tools — many playable directly in the browser — plus links to his official website and social channels for updates.

Who is behind it

The studio is a solo project. The page describes it as "a one-man indie game studio founded in 2020 by the Dead Cells lead dev and game-designer, Sébastien Benard." If you're here because of Dead Cells, that's the connection: this is the same designer working on smaller, self-published projects.

What's on the page

The catalog mixes finished commercial games, free browser experiments, and development tools. A sample:

Title What it is Format
Nuclear Blaze Firefighting in an SCP-style facility Paid ($9.99)
LDtk 2D level editor for indies Tool
Memento XII Point-and-click adventure set in a single prison cell Play in browser
Tenjutsu 48h A 48-hour game jam entry Play in browser
Dungeon Crawler Experimental Dungeon Master engine Play in browser
Petit Tracteur Bleu A game made for his 2.5-year-old son Play in browser
Fort Loop Escape a looping castle (puzzle) Play in browser
Zero Volt X Manage ship power while dodging bullets Play in browser

The page also lists Badass Inc., a point-and-click action game credited to Motion Twin, under "Games I've worked on" — a separate section from his own studio releases.

How to use the page

  1. Browse the grid of titles; each card shows the genre tag and whether it's playable in the browser.
  2. Click a title to open its store page for description, screenshots, and download or play options.
  3. Check the price on the card — Nuclear Blaze shows $9.99, while browser games are listed without a price.
  4. Follow updates via the linked official website (deepnight.net), Mastodon, Twitter, or Discord.

What to expect

  • Small, varied projects. The catalog ranges from jam experiments to a polished commercial release, so quality and scope differ by title.
  • Browser-first for many games. Puzzle, action, and adventure experiments can be played without installing anything, which makes the page easy to sample.
  • Tools as well as games. LDtk is a standalone level editor aimed at other indie developers, not a game.
  • One paid title visible. Nuclear Blaze is the only item on the page with a listed price; the rest are presented as browser-playable or tools. Check each title's page for its own terms.

If you want to see what the Dead Cells designer does outside that game, start with the browser-playable experiments; if you want a fuller commercial experience, Nuclear Blaze is the standout paid release.