What Is Fred Briolet's Website?
Updated
fredericbriolet.com is the portfolio site of Fred Briolet, a creative developer based in Paris. It presents a selection of professional projects, a large archive of personal experiments, and a short about section. If you want to see what a creative developer working in 3D, WebGL, and WebXR does in practice — or you're evaluating him for a collaboration — this site is the primary source.
What the site contains
The homepage opens with a one-line introduction ("Hello ✌️ I'm Fred, creative developer based in Paris") followed by three sections: work, experiments, and about.
Work
A curated list of professional projects, each with a title, a short description, a studio or client credit, and a year:
| Project | Description | Credit | Year |
|---|---|---|---|
| Aurora | 3D interactive components about autonomous trucks | DOGSTUDIO/DEPT | 2025 |
| Adobe Taking Shape | Virtual gallery about 3D art | DOGSTUDIO/DEPT | 2023 |
| Cloud Castles | Immersive website about a fantasy video-game | DOGSTUDIO & HELLO MONDAY | 2022 |
| Google WebXR experiments | AR prototypes using Chrome's newest features | LUSION | 2021 |
| Cineshader | Cinematic shader visualiser in 3D and VR | LUSION | 2020 |
| The Turn of the Screw | Mysterious exploration of a spatialized opera | LUSION | 2020 |
| The Unknown Face | Website and museum installation about WW1 heroes | MERCI-MICHEL | 2018 |
| Play-doh emerging species | Virtual exhibition about imaginative creatures | MERCI-MICHEL | 2017 |
The pattern across these entries is worth noting: the work spans brand sites, virtual galleries, museum installations, and VR/AR pieces, with recurring collaborators (DOGSTUDIO/DEPT, LUSION, MERCI-MICHEL) and clients including Adobe and Google.
Experiments
A long archive of personal and school projects dating back to 2014, mostly built with JavaScript, WebGL, Processing, and Unity. Entries include Perlin noise and trail studies, a three.js ambient whirlwind ("Dispositions"), generative painting ("Pixelmoshpit"), reaction-diffusion with dithering in Unity, shader and gradient research, and audiovisual pieces. Several were made with friends at Gobelins (Biome, 2019; QUO, 2018).
About
A short personal introduction. The site itself gives no pricing, contact form details, or availability information, so anything about hiring or rates would have to come from direct contact rather than the page.
Who this site is useful for
- Recruiters and studios checking a creative developer's range across commercial and experimental work.
- Developers learning WebGL/three.js/Processing who want to see the range of what these tools produce, from noise studies to full immersive sites.
- Anyone curious about the Paris creative-dev scene — the credits show how agency, museum, and tech-client work overlap.
What it is not
It is not a blog, a tutorial resource, or a service page. There is no writing about technique, no downloadable code, and no stated pricing or booking process on the page. Treat it as a portfolio and reference gallery, not a learning platform.