What is Product Artistry Games?
Updated
Product Artistry Games is a small collection of interactive games and "playgrounds" about how products really work, made by Rohan of Product Artistry. The site's own description puts it plainly: "Small games and playgrounds about how products really work." If you want a hands-on way to see a product idea rather than read about it, this is what the site is for. The currently playable game is Dark Patterns Detective; other pieces, including LLM Evals 101, are listed as coming soon.
What you'll find on the site
The homepage frames the project as tinkering: Rohan writes the Product Artistry newsletter and builds "interactive pieces that make product ideas easier to see, and hopefully fun to play with." Two kinds of things live here:
- Games — short, scenario-based exercises you play through.
- Playgrounds — interactive environments for experimenting with a product concept.
Dark Patterns Detective (available now)
This is the one game you can play today. According to the site, it contains 8 scenarios and takes about 5 minutes. The premise: "Eight interactive scenarios that train your eye for the design tricks hidden in checkouts, sign-ups and cancellation flows."
So the subject matter is dark patterns — manipulative design choices — and the format is a set of short scenarios where you practice spotting them. The site notes it was "Spotted on Hacker News · #5 on the front page," and lists mentions from TLDR Design, Department of Product, Sidebar, and Microsiervos.
Best for: anyone who wants a quick, concrete way to build recognition of deceptive UX patterns in common flows like checkout, sign-up, and cancellation.
LLM Evals 101 (coming soon)
The site describes this upcoming playground as: "You're shipping an AI assistant. Pick a model, write the tests and tune the guardrails until it's good enough for real users." There's a "Get notified" option rather than a playable version, so treat it as announced, not available.
Best for: people who want to understand the practical work of evaluating an AI assistant — model choice, tests, and guardrails — through an interactive format rather than a written guide.
How new content arrives
The site says most of these projects "start life as an essay," and that new ones "go out with the newsletter." The latest newsletter post shown is "How to De-risk Your Product Delivery (And Actually Ship on Time)" (13 April 2026), with the note that "the messy work you avoid before building is exactly what kills your roadmap."
If you want to catch new games and playgrounds as they're released, the newsletter is the channel the site points to.
Quick reference
| Item | Status | Format | Time |
|---|---|---|---|
| Dark Patterns Detective | Playable | 8 interactive scenarios | ~5 minutes |
| LLM Evals 101 | Coming soon | Playground | Not stated |
| Others | "More in the works" | — | — |
Who it's for
Product Artistry Games suits people who learn product concepts by doing rather than reading — designers, PMs, and anyone curious about how products actually behave in the wild. The current offering is small and focused, so go in expecting a short, single game plus announcements of what's next, not a large library.