What Is the Difference Between the Plot, Character, and Setting Generators on Writing Exercises and Prompts?
Updated
The three generators serve different stages of planning a story. Plot generators give you a sequence of events or a conflict to build around; character generators give you traits and personality details for a person; setting generators give you a place and atmosphere to drop that person into. If you already know what happens but not who it happens to, start with the character tools. If you have a person and a place but no momentum, start with plot.
Plot generators: for when you know the pieces but not the sequence
The site lists four separate plot tools under Plot Development:
- Plot Generator
- Murder Plot Generator
- Fantasy Plot Generator
- Quick Plot Generator
These differ mainly by genre and by how much scaffolding they hand you. The murder and fantasy versions narrow the raw material to their genre's conventions, so the output is already shaped toward a mystery or a secondary-world conflict. The quick version is for when you want a starting point without reading through a longer result.
There is also a Plot Structure page and a Common Plot Lines page. Those are reference material rather than generators — useful if the generator gives you an idea but you are unsure how to pace it across a whole story.
Choose a plot generator when: you have a character or a setting in mind but no idea what should happen, or you have written yourself into a corner and need a new turn of events.
Character generators: for when the plot is fine but the people are thin
Under Character Development the site offers:
- Character Generator
- Character Rounding
- Character Exercises
- Random Traits
- List of Character Traits
The split here is between generating and deepening. The Character Generator produces a person to write about. Random Traits and the List of Character Traits are raw material you can pull from when a character feels flat — the list is a browsable reference, the random version forces you to work with something you would not have chosen. Character Rounding and Character Exercises are aimed at the second pass: taking a character you already have and adding contradictions, habits, or history.
Choose a character generator when: your plot works but your protagonist feels interchangeable, or you need a cast member to fill a specific role (an antagonist, a mentor, a witness).
Setting generators: for when you need a place before anything else
The Create A Setting tool sits under More Generators rather than having its own section. It is the smallest of the three categories in terms of dedicated tools, but it does a distinct job: it gives you a location, and location often implies genre, mood, and what kind of story can happen there.
Related tools in the same More Generators group that overlap with setting work include:
- Image Generator — a visual prompt rather than a written description
- What If? Scenario — a premise that often implies a world
- Random Words Exercise and Take Three Nouns — constraints that can force a setting into existence
Choose a setting generator when: you have a character and a conflict but no sense of where the scene takes place, or when the place itself is the point of the story.
How to decide between them
| Your situation | Start with |
|---|---|
| No idea at all | Plot Generator, then Character Generator |
| Strong character, no events | Plot Generator or Quick Plot Generator |
| Strong plot, flat characters | Character Generator, then Character Rounding |
| Vivid place in mind, nothing else | Character Generator, then Plot Generator |
| Scene feels generic | Create A Setting or Image Generator |
| Stuck mid-draft | Plot Generator for a new turn, or Character Exercises for a new motive |
The order matters less than the loop. A common working pattern is: generate a setting, generate a character to put in it, then generate a plot to force them into conflict. If the result feels thin, go back to Character Rounding rather than generating a whole new set — deepening what you have is usually faster than starting over.
What these tools are not
None of the generators write prose for you. They produce prompts, lists, and combinations that you still have to turn into sentences. The site also carries a separate Articles section — covering openings, narrative perspective, dialogue, pacing, worldbuilding, and revision — which is where to go when the problem is craft rather than a missing idea. The Anagram Games section is vocabulary practice and unrelated to story generation, despite sitting in the same navigation.
If you are new to creative writing entirely, the Creative Writing First Steps article is the more sensible entry point than any single generator, because it explains how to use a prompt once you have one.