What Kind of Design Work Does Travis Showcase on thisistravis.me?

Updated

thisistravis.me is the portfolio of Travis, a user experience (UX) designer whose work spans websites, mobile apps, kiosks, chatbots, and design systems. The projects listed on the site cluster around healthcare, publishing, games, and cultural institutions, and they show a process that runs from early UX thinking through to shipped interfaces. If you want to understand the range of a UX generalist who moves between product, web, and conversational design, this portfolio is a representative sample.

The core discipline: UX first

The site's "Work" section is organized around a User Experience Process, and nearly every project carries ux as its primary tag. That framing matters: the portfolio is not a gallery of visual mockups but a record of problem-solving across interaction types. The recurring tags are design, ux, and web, with product, app, publishing, and code appearing where the work extends beyond screens.

Project types and what they show

Project Type Domain Notable tags
Motion-centric Flip Site for Patients and Doctors Website Healthcare design, healthcare, ux, web
App to Improve Patient-Doctor Conversations Mobile app Healthcare app, healthcare, ux
uAnd Design System Design system Cross-product —
UX Knowledgedrop Presentation Presentation Process/education process, ux
Adventures in Changeland Game (Cisco) Game Enterprise/gaming design, game, ux, web
Audible Recording Marketplace (ACX Site) Web platform Publishing/audio ux, web
911 Museum & Memorial Kiosk Kiosk Cultural institution design, kiosk, ux
RecoverMe App (Chatbot-based injury support) Chatbot app Healthcare ux
LitterBot (Recycling Chatbot) Conversational UI Sustainability CUI, ux
Broadcastr App Mobile app Media app, ux
ReadUps – Group Reading Web App w/ Expiration Date Web app Publishing design, product, publishing, ux
NetGalley Site Website Publishing design, ux, web
BookGlutton Social Reading Platform Publishing design, product, publishing, web
FlatWorld Knowledge Site Website Education/publishing design, product
Globomaestro Luxury Travel Site Website Travel design, ux, web
Morpheus, Biblionaut: an Astronaut's Descent into Madness Interactive narrative Art/experimental code, design, ux, web
30 Days of Rain Interactive Narrative Interactive narrative Art/experimental design, ux, web
SabraCeramics Website E-commerce/craft design, ux
Zatso 2000 Web project — design, ux, web
Sales Aids (Veeva) Sales tools Enterprise/pharma ux
Fortnight Online Journal Journal Publishing design, ux, web
ReadSocial API API/social layer Publishing design, product, publishing, ux

What the range tells you

Healthcare is a repeated thread. Three separate projects address patient-doctor communication and recovery support, including a motion-centric site for both patients and doctors and a chatbot for injury support. This suggests sustained interest in clinical and patient-facing UX rather than one-off healthcare work.

Publishing and reading appear throughout. NetGalley, BookGlutton, ReadUps, ReadSocial, Fortnight, and FlatWorld Knowledge all sit in the reading, publishing, or education space. The ReadSocial API and ReadUps point to work on social reading infrastructure, not just front-end sites.

Conversational and non-screen interfaces are in scope. LitterBot (recycling chatbot) and RecoverMe (injury-support chatbot) show CUI (conversational user interface) work, while the 911 Museum kiosk shows physical, in-place interaction design.

Enterprise and cultural clients are mixed in. Cisco (a game), Veeva (sales aids), and the 911 Museum & Memorial sit alongside smaller experimental pieces like Morpheus, Biblionaut and 30 Days of Rain, which carry code tags and suggest hands-on interactive narrative work.

How to read the portfolio

If you are evaluating Travis for a project, the useful signal is the breadth of interaction types under one UX process: responsive web, native-style apps, kiosks, chatbots, design systems, and interactive narratives. The tags let you filter by domain — healthcare, publishing, game, kiosk, CUI — so you can quickly find whether comparable work exists for your context. The presence of a named design system (uAnd) and a process presentation (UX Knowledgedrop) also indicates that the practice includes documentation and system-level thinking, not only individual screens.