What Kind of Fangames Have Been Made With Kristal?
Updated
Kristal is a DELTARUNE fangame and battle engine built with LÖVE, and its site showcases several fan projects that demonstrate what the engine can do. These examples range from full alternate-story campaigns to boss-rush challenges, and they're the best available reference for the kinds of worlds, battles, and mechanics people have actually built with it. If you're evaluating whether Kristal fits your own project, look at these for scope and genre rather than as a feature list.
The showcased projects
The site presents these fangames as screenshots with short descriptions:
| Project | By | What it shows |
|---|---|---|
| #th Sanctuary | Ralszor & Project Sanctum Team | A liminal exploration game compared to Yume Nikki and Mario 64 B3313 crossed with Dark Worlds; "WORLDS ENTER COLLISION" |
| DELTARUNE: Frostveil | Duskkii | A take on Chapter 5's Weird Route; new Dark World, unique weapons and armor, a boss called the Awakened Frostmancer Noelle |
| Plugged Dream | Funkin's Garbage | A console-and-dusty-screen premise where a character named RAMB gains power from wires and asks for one last challenge |
| Deltarune: UZUMAKI | RazFraz, Emily Ember Ignatus Bunnington & Team Raspberry | Playable snippets of hypothetical Chapters 3–7; demo in development |
| No Words Spoken | AcousticJamm | A Kris-focused story about two roads and cutting the last thread; dialogue-driven premise |
| Godhome | Vitellary | 40+ boss fights, challenge modes, a unique ending; contains major Hollow Knight spoilers |
| Deoxynn | AcousticJamm | A character-driven adventure through the world of Europa with a sanity/choice premise |
| Frozen Heart | Simbel | An alternate view of the Snowgrave Route's end, with Susie facing Noelle |
| Deltamon | Riverstar | A region-exploration game with a champion goal and rival characters |
What these examples tell you about the engine
Reading across the list, a few capabilities recur:
- Custom worlds and exploration. #th Sanctuary, Deoxynn, and Deltamon all describe open or semi-open exploration rather than a single battle.
- Custom battles and bosses. Godhome advertises 40+ boss fights and challenge modes; Frostveil centers on a specific boss encounter.
- Alternate and hypothetical story routes. Frostveil, Frozen Heart, and UZUMAKI all build on or speculate about DELTARUNE's existing routes and chapters.
- Tone and genre range. The projects span liminal horror, challenge runs, character drama, and lighter adventure, so the engine isn't tied to one style.
How to use this as a reference
If you're deciding whether to build with Kristal, treat these projects as scope samples: a boss-rush like Godhome implies a different workload than a multi-area exploration game like #th Sanctuary. Note that the site describes these as showcases, not as endorsements or downloads, and several (like UZUMAKI) are explicitly still in development.
To go further, the site points to the Kristal wiki for usage information and states that you must know Lua or be willing to learn it, with a Lua tutorial provided. The source code is also open for contributions if you want to see how these kinds of projects are structured.