What kinds of interviews does Pushing Pixels publish?
Updated
Pushing Pixels publishes two distinct strands of interviews: one on the art and craft of visual storytelling (costume design, cinematography, production design) and one on screen graphics in film and TV. Both strands are interview series hosted on the site, and each has a "Browse all interviews" entry point for reading beyond the featured list.
The two interview categories
The site's own headings split its interview output into two labeled groups:
| Category | Stated focus | Example interview subjects |
|---|---|---|
| Interviews on the art and craft of visual storytelling | Visual storytelling craft areas such as costume design, cinematography, and production design | Costume design of "Verity" (Jacqueline Demeterio); cinematography of "I Live Here Now" (Aron Meinhardt); production design of "Verity" (Amy Williams); production design of "Insidious: Out Of The Further" (Nick Bassett); production design of "Fall 2: Deadpoint" (Jacinta Leong) |
| Interviews on screen graphics in film and TV | On-screen graphics and screen interfaces in film and television | The screens of "Alien: Earth" (Dave Henri and Stefan Grimm); the screens of "Demolition Man" (Paul Taglianetti); the art and craft of screen graphics (Danny Ho, Clark Stanton, Noah Schloss) |
Who gets interviewed
The interviewees are named designers and production crew tied to specific film or TV projects, plus practitioners speaking about their craft more generally. The visual storytelling strand is organized around a credited role on a specific title (costume designer, cinematographer, production designer). The screen graphics strand mixes project-specific conversations about a film's or show's screens with broader craft discussions about screen graphics as a discipline.
How to browse
Each category ends with a "Browse all interviews" link, so the featured items above are entry points rather than the full archive. The site also lists a "General thoughts, musings, and deliberations" section, but that is a separate blog-style stream (release notes and event write-ups such as Aurora and Radiance version posts and a DragonCon parade item), not part of the interview series.
What this means if you're looking for a specific craft
- If your interest is physical production craft — costumes, camera, sets — start with the visual storytelling category.
- If your interest is fictional interfaces, device screens, or UI shown on camera, start with the screen graphics category.
- If you want a specific title, scan the featured entries first, then use "Browse all interviews" within the matching category.