What Kinds of Projects Has Fred Briolet Worked On?
Updated
Fred Briolet is a creative developer based in Paris whose portfolio spans brand commissions, immersive websites, virtual galleries, museum installations, WebXR/AR prototypes, and personal experiments in 3D, shaders, and generative visuals. His work sits at the intersection of web technology (JavaScript, WebGL, three.js, GLSL, Processing, Unity) and art direction — most pieces are interactive experiences rather than static sites. The categories below reflect what the site actually lists under work and experiments.
Brand and agency collaborations
These are professional projects, several produced with studios such as DOGSTUDIO/DEPT, HELLO MONDAY, LUSION, and MERCI-MICHEL.
| Project | Description | Collaborator / Year |
|---|---|---|
| Aurora | 3D interactive components about autonomous trucks | DOGSTUDIO/DEPT, 2025 |
| Taking Shape | Virtual gallery about 3D art | DOGSTUDIO/DEPT, 2023 |
| Cloud Castles | Immersive website about a fantasy video-game | DOGSTUDIO & HELLO MONDAY, 2022 |
| Google WebXR experiments | AR prototypes using Chrome's newest features | LUSION, 2021 |
| Cineshader | Cinematic shader visualiser in 3D and VR | LUSION, 2020 |
| The Turn of the Screw | Mysterious exploration of a spatialized opera | LUSION, 2020 |
| The Unknown Face | Website and museum installation about WW1 heroes | MERCI-MICHEL, 2018 |
| Play-doh emerging species | Virtual exhibition about imaginative creatures | MERCI-MICHEL, 2017 |
Two patterns stand out. First, recurring formats: virtual galleries and exhibitions (Taking Shape, Play-doh emerging species) and immersive narrative websites (Cloud Castles, The Turn of the Screw). Second, a strong experimental-technology thread — WebXR and AR prototypes built on early Chrome features, and shader-driven visualisers in both 3D and VR.
Immersive websites, virtual galleries, and installations
The site's own framing places several projects across physical and digital space:
- The Unknown Face — both a website and a museum installation, built around WW1 heroes.
- The Turn of the Screw — a "spatialized opera," i.e. an exploration of sound and space rather than a conventional page.
- Taking Shape and Play-doh emerging species — virtual exhibitions, one about 3D art, one about imagined creatures.
- Biome — an interactive installation about virtual ecosystems, made with friends at Gobelins in 2019.
If you're evaluating him for a commission, this is the cluster that shows he can carry a concept from browser to gallery floor and back.
WebXR, AR, and emerging browser features
The Google WebXR experiments (LUSION, 2021) are explicitly described as AR prototypes using Chrome's newest features at the time. Cineshader (2020) extends the same curiosity into VR with a cinematic shader visualiser. This is the part of the portfolio to look at if your project depends on cutting-edge browser APIs rather than established ones — the trade-off being that early-feature work dates quickly and may not run on all devices today.
3D visualisation, shaders, and generative experiments
The experiments section is a long-running log (from 2014 onward) of prototypes and studies, mostly built with JavaScript, WebGL, Processing, and Unity. Representative entries:
- Trails and Perlin noise (Processing) and Spirals in Perlin noise — recurring noise/flow-field studies.
- Dispositions — an ambient whirlwind experiment in three.js.
- Pixelmoshpit — a generative painting study made with Charlie for GROW in 2017.
- Reaction diffusion algorithm with dithering and Sort of marble generator — both in Unity.
- Audio visual generator — webaudio + canvas.
- First steps with glsl on shadertoy — early shader work.
- Brennistein — an audiovisual journey in three.js.
- Cyberpunk render with Swimming Thing (three.js + GLSL) and Winter ride with metalheads dogs (three.js, for ChristmasXP).
The tools named — Processing, p5.js, three.js, GLSL, canvas-sketch, Unity — indicate a developer who moves between quick sketch environments and production-grade WebGL depending on the goal.
How to read the portfolio
- For a brand or agency project: start with the work table above; the DOGSTUDIO/DEPT and LUSION credits are the closest signal of commercial delivery.
- For an immersive or exhibition piece: look at The Unknown Face, The Turn of the Screw, and Biome.
- For experimental or R&D work: the experiments list is the relevant section, and it's explicitly framed as school projects, prototypes, and creations since 2014 — expect studies, not finished products.
- For current availability, rates, or collaboration terms: the site content doesn't state pricing or contact terms, so those would need to be confirmed directly rather than inferred from the portfolio.