What Notation Does Wavu Wiki Use for Tekken Move Lists?
Updated
Wavu Wiki uses a standardized fighting-game notation system that is explained on its own notation page and then used throughout every character movelist, combo, and frame-data entry. If you can read that notation, you can read the whole wiki; if you can't, the movelists will look like strings of numbers and letters. The wiki itself states that contributors and readers should be "familiar with the notation, as it's used extensively throughout the wiki," and it points Tekken newcomers to its tutorial first.
What the notation covers
The wiki's notation page is the reference point for the symbols and abbreviations that appear everywhere else. Based on how the wiki organizes its content, notation is used to describe:
- Directional inputs — how a player's stick or d-pad position is written (the wiki's movelist and technique pages, such as Wave dash, Backdash, and Sidestep, all rely on this).
- Attack buttons — the shorthand for Tekken's four limb buttons and their combinations.
- States and stances — abbreviations for conditions like crouch, back turned, and character-specific stances.
- Movement and technique names — terms such as Wave dash, Dash block, Step block, and Backdash cancel.
The wiki also maintains a separate Infil's Fighting Game Glossary under its resources, which is useful when you hit a general fighting-game term that isn't Tekken-specific.
Where you'll actually need it
Notation isn't confined to one page — it's the shared language of the wiki's core content:
| Content type | Why notation matters |
|---|---|
| Character movelists | Every move is listed by its input notation |
| Combos | Combo routes are written as input sequences |
| Frame data | Frame advantage entries are tied to specific moves identified by notation |
| Techniques | Pages like Wave dash, Fuzzy guard, and Instant while running describe inputs in notation |
| Concepts | Terms like Frame advantage, Punishment, and Mixup assume you can read the inputs |
The wiki's main page lists these under Mechanics, Concepts, Techniques, and Strategy, and all of them assume notation literacy.
How to get started
- Read the notation page first. It's the single reference the rest of the wiki depends on.
- If you're new to Tekken, read the tutorial before diving into character pages. The wiki explicitly recommends this for newcomers.
- Then open a character page. The character list on the main page (Alisa, Anna, Armor King, Asuka, and so on for Tekken 8) links to movelists where the notation is applied.
- Keep the glossary handy. Infil's Fighting Game Glossary covers terms that go beyond Tekken-specific notation.
Common sticking points
- Skipping notation and going straight to a movelist. This is the most common reason the wiki feels unreadable — the movelist assumes you already know the symbols.
- Confusing general fighting-game terms with Tekken-specific ones. The wiki separates these: notation is Tekken's input language, while the glossary covers broader genre terminology.
- Expecting one wiki to cover everything. Wavu Wiki is a gameplay guide. For lore, art, and development, it points to the Tekken Wiki on Fandom; for tournaments and competitive players, it points to Liquipedia's Fighting Games Wiki.
Once you've read the notation page, the movelists, frame data, and technique pages all become readable with the same set of symbols — which is the point of standardizing it in the first place.