What Sections and Content Can You Find on fredericbriolet.com?
Updated
fredericbriolet.com is the portfolio site of Fred Briolet, a creative developer based in Paris. The homepage opens with the line "Hello ✌️ I'm Fred, creative developer based in Paris," followed by three navigation headings: work, experiments, and about. The site is a straightforward portfolio: a curated selection of professional projects, a larger archive of personal experiments, and a short personal introduction. There is no pricing, login, or client-area content indicated on the page.
work — professional projects
The work section is described as "a selection of professional projects I worked on." Each entry follows a consistent pattern: a project title, a one-line description of the subject, the studio or client, and a year.
| Project | Description | Collaborator / Client | Year |
|---|---|---|---|
| Aurora | 3D interactive components about autonomous trucks | DOGSTUDIO/DEPT | 2025 |
| Adobe Taking Shape | Virtual gallery about 3D art | DOGSTUDIO/DEPT | 2023 |
| Cloud Castles | Immersive website about a fantasy video-game | DOGSTUDIO & HELLO MONDAY | 2022 |
| Google WebXR experiments | AR prototypes using Chrome's newest features | LUSION | 2021 |
| Cineshader | Cinematic shader visualiser in 3D and VR | LUSION | 2020 |
| The Turn of the Screw | Mysterious exploration of a spatialized opera | LUSION | 2020 |
| The Unknown Face | Website and museum installation about WW1 heroes | MERCI-MICHEL | 2018 |
| Play-doh emerging species | Virtual exhibition about imaginative creatures | MERCI-MICHEL | 2017 |
The range here is useful if you want to see how the same developer handles very different briefs: interactive 3D product components, a virtual art gallery, an immersive game site, WebXR/AR prototypes, a VR shader tool, a spatialized opera, a museum installation, and a virtual exhibition. The years run from 2017 to 2025, so the section doubles as a rough timeline of professional work.
experiments — personal work, prototypes, and generative art
The experiments section is described as "school projects, prototypes and creations I worked on since 2014, mostly with Javascript, WebGL, Processing and Unity." It is much longer than the work section and reads as a running log of technical and visual studies rather than client deliverables.
Recurring themes and tools across the entries:
- Perlin noise and trails — multiple Processing and p5.js pieces, including spirals, flow fields, and a "hole in a perlin noise flow."
- three.js and GLSL — a cyberpunk render, shape fusion, gradient research, an audiovisual journey (Brennistein), and a Christmas piece.
- Processing — stars, bold shapes, sharp-but-soft shapes, cloudy shimmer, colours falling, and a shimmering river.
- Unity — a reaction-diffusion algorithm with dithering, a marble generator, and an audio-visual generator.
- canvas-sketch — shape research appearing more than once.
- Collaborations and installations — "Biome," an interactive installation about virtual ecosystems made with friends at Gobelins in 2019, and "QUO," a newspaper on ticket receipts made at Gobelins in 2018.
A few entries are explicitly framed as first steps or studies — for example, "First steps with glsl on shadertoy" and "Pixelmoshpit, a study about generative painting" made with Charlie for GROW in 2017. This section is the place to look if you care about technique, tooling, or generative/creative-coding output rather than finished commercial work.
about — background
The about section provides personal background information about Fred Briolet. The homepage heading itself gives the core fact — creative developer based in Paris — and the about page is where the fuller context lives. If you need his location, role, or general profile, that is the section to open.
How to use the site
- Evaluating him for a project or collaboration: start with work, note the collaborators (DOGSTUDIO/DEPT, LUSION, MERCI-MICHEL, HELLO MONDAY) and the years, then check experiments for range and technical depth.
- Looking for a specific technique or tool: scan experiments for the tool name — Processing, three.js, Unity, GLSL, p5.js, canvas-sketch — since entries are labeled by what they were made with.
- Wanting a quick profile: the homepage heading plus about covers role and location.
One practical caveat: the page evidence shows project titles, descriptions, collaborators, and years, but not live links, pricing, or availability status. Treat the listings as a portfolio index rather than a services or booking page.