What Storylines or Campaigns Does Mythic Realms Offer?
Updated
Mythic Realms runs three ongoing campaigns: Lairroth, Terath, and Clockwork Realms. Each is a distinct setting with its own tone, and all three share one evolving storyline driven by the group's Story Tellers. If you are deciding which campaign to build a character for, the summaries below are the main differences to weigh.
The Three Campaigns at a Glance
| Campaign | Setting | Tone and Focus |
|---|---|---|
| Lairroth | A war-torn realm on the brink of cataclysm | Danger, intrigue, ancient darkness, reclaiming what was lost |
| Terath | The southern continent | Military strength and magical power, noble court politics, hidden villainous forces |
| Clockwork Realms | Victorian-era England | Lovecraftian horror, steampunk, magitech, intrigue and investigation |
Lairroth
Lairroth is described as a war-torn realm on the brink of cataclysm, struggling to reclaim what has been lost. It is a land of immense danger, vast intrigue, and ancient darkness. Choose this campaign if you want a setting where the world itself is under threat and your character is part of an effort to recover something that has been taken or destroyed.
Terath
Terath is the southern continent — a vast bastion of military strength and magical power. Here nobles vie for dominion, manipulating their enemies in an endless game of court politics, while villainous forces pull strings from the darkest corners, seeking to cloak the world in fire and ruin. This campaign suits players who enjoy political maneuvering layered on top of a looming external threat.
Clockwork Realms
Clockwork Realms is set in Victorian-era England and weaves together Lovecraftian horror, steampunk, and magitech, with an emphasis on intrigue and investigation. If you prefer mystery-solving and a darker, technology-infused atmosphere over battlefield fantasy, this is the campaign to look at.
How the Storylines Work
The campaigns are not static modules. Mythic Realms describes its ongoing storyline as constantly evolving, with the make-believe world provided and run by the group's Story Tellers. That means the plot moves forward through play rather than resetting each session, and your character's actions feed into a shared, continuing narrative.
Choosing a Campaign
There is no single "right" starting campaign — the choice depends on what kind of play you want:
- Want high stakes and a damaged world to save? Look at Lairroth.
- Want politics, factions, and hidden enemies? Look at Terath.
- Want investigation, horror, and a Victorian aesthetic? Look at Clockwork Realms.
Because all three share the same membership and character-building process, you can read the rules, sign your waiver, and build a character for whichever setting fits — then introduce yourself on the forums to see which campaign's players are most active before committing.