What tools and generators are available on Franciscouzo?
Updated
Franciscouzo (franciscouzo.github.io) is a personal collection of browser-based experiments: generators, image effects, puzzles, and math visualizations. The page lists the projects by name only, so the groupings below are inferred from those names rather than from documentation. Treat everything here as a creative coding demo rather than a commercial product — there are no pricing or account signals on the page.
Image and photo effects
These take an image as input and transform or re-render it:
- Ishihara Plate Generator — builds the dot-pattern plates used in color-vision tests.
- Hybrid Images — blends two images so one reads at close range and the other from far away.
- Slit scan — the stretched, time-smear effect made famous by scanner photography.
- Dithering — reduces an image to a limited palette using dot patterns.
- Image colors — works with the color content of an image.
Generative and random art
- Genetic Art — evolves images through selection rather than drawing them directly.
- Voronoi Images — renders images as Voronoi cells.
- Random Art — procedurally generated images with no fixed target.
- Doodles — simple generative drawing.
Puzzles
- Maze Generator — produces mazes, typically with a solver or pathfinding demo attached.
- Couzo Puzzle — a puzzle named after the site's author.
Math and chaos visualizations
- Fractals — self-similar structures rendered from iterative formulas.
- Chaotic Map — plots the behavior of a chaotic iterated function.
- Chaos Game — the random-point algorithm that converges on fractals such as the Sierpinski triangle.
- Metaballs — blobby shapes from summed distance fields.
- Sandpile — the abelian sandpile model, where grains topple once a cell passes a threshold.
- Sorting visualization — animates sorting algorithms step by step.
- Favisnake — a snake-like interactive toy.
How to use them
Each project is a separate page under the same host. Open the one you want, adjust whatever controls it exposes, and the result renders in the browser — no install, no build step. The page itself gives no instructions, so expect to learn each tool by experimenting.
Two practical notes:
- Input requirements vary. Image-based tools (Ishihara, Hybrid Images, Dithering, Slit scan) need a source image; the math and generative tools run on their own.
- Performance depends on your device. Fractals, metaballs, and sandpile simulations do real computation per frame, so they can slow down on weaker hardware or at large canvas sizes.
If you only want one thing from the site, pick by goal: image manipulation → the effects group; a puzzle to solve → Maze or Couzo; something to watch run → sorting, chaos, or sandpile.