What Tools Does Yuri Sizov Offer on itch.io?
Updated
Yuri Sizov's itch.io page lists three creative tools: SLAMY, Bosca Ceoil: The Blue Album, and Glasan FX. According to the page, Yuri makes "free and open tools for other developers and artists," so these are aimed at people building games or other creative projects rather than at general consumers. The page presents them as a single "Tools" collection, separate from his games.
The tools at a glance
| Tool | What the page says it is |
|---|---|
| SLAMY | "Super-simple sound effect library manager and mixer" |
| Bosca Ceoil: The Blue Album | "A beginner-friendly music making app!" |
| Glasan FX | "A small sound effects tool!" |
Two of the three are explicitly about sound: SLAMY for managing and mixing a library of sound effects, and Glasan FX as a smaller sound-effects utility. Bosca Ceoil: The Blue Album is the odd one out — it's a music-making app, and the page frames it as beginner-friendly.
Who these tools are for
The page describes the tools as "empowering creative tools" made for "other developers and artists." That framing matters if you're deciding whether to look further:
- If you're a game developer or artist who needs lightweight audio help, SLAMY and Glasan FX are the most directly relevant.
- If you want to make music but have no background in it, Bosca Ceoil: The Blue Album is the one described as beginner-friendly.
- If you're looking for a full game engine or a general-purpose art program, nothing on the page fits that description.
Free and open, with optional support
The page states that Yuri makes "free and open tools." It also offers ways to support the work: a Patreon link, an option to "leave a tip with your download on itch," and general encouragement to use the tools, give feedback, and spread the word. The page does not state prices for individual tools, so treat "free" as the page's own description rather than a confirmed price for every download — check each tool's page for its current terms.
Background behind the tools
The page notes that Yuri has "a background in software development and production management" and is "an alumnus of Godot Engine, having contributed to, maintained, and co-managed the project for several years." For anyone evaluating the tools, that's context on the author's experience with developer-facing software rather than a claim about any specific tool's quality.
How to reach the tools
The tools live on the same itch.io profile as his games, under the "Tools" heading. The page also points to a personal site (humnom.net), Mastodon and Bluesky handles, and a Discord server for reaching out or following along.