What Types of Video Game Preservation Materials Are Available on Gaming Alexandria?

Updated

Gaming Alexandria is a video game history and preservation site that organizes its material into several distinct collections: scans (game assets, art, design docs, marketing, production, sound, and technical docs), dumps and prototypes, books and magazines, and written or video content such as articles, histories, interviews, and translations. If you are looking for a specific kind of primary source — a design document, a magazine scan, or an unreleased ROM — the site's navigation is built around those categories rather than around platforms or publishers.

Scans and Documentation

The largest category is scanned material, split by document type:

  • Game Assets — art and assets tied to game content
  • Art Assets and Concept Art — visual development material
  • Design Docs — internal design documentation
  • Marketing and Production Docs — promotional and production-side paperwork
  • Sound Docs and Sound Source — audio-related documentation and source material
  • Source Code and Technical Docs — programming and engineering records

This structure matters if your research depends on the type of document rather than the game. Someone studying cut content would start with Design Docs and Concept Art; someone tracing audio implementation would go to Sound Docs and Sound Source.

Dumps and Prototypes

The Dumps/Prototypes section holds unreleased, prototype, or otherwise undumped game versions. Examples visible on the site include:

  • iQue Player dumps (announced September 18, 2026)
  • Harapeko Pakkun (September 14, 2026)
  • Sega Channel and prototype Sega Genesis ROMs (December 15, 2025)
  • A Pokémon-e TCG Pikachu Spaceworld sample card (June 7, 2025)
  • The lost Dungeon Kid (April 1, 2024)
  • Sharp X68000 doujin dumps (March 5, 2024)
  • Every Epoch Cassette Vision game, preserved and emulated (February 24, 2024)
  • Japanese DOS/V dumps, Part I (January 16, 2024)

This is the section to check if you want playable or preservable ROM data rather than documentation about a game.

Books, Magazines, and Type-in Programs

The site also hosts Books, Magazines, Magazine Sets, and Type-in Programs. A concrete example from the site: Marukatsu PC Engine — every issue is now scanned (December 12, 2025). Magazine Sets suggests grouped or complete runs rather than single issues, which is useful if you need continuous coverage of a publication over time.

Articles, Video, History, Interviews, and Translations

Beyond raw material, Gaming Alexandria publishes interpretive and contextual content:

  • Articles / Video Articles
  • History pieces
  • Interviews
  • Translations
  • A Preservation Guide for people doing this work themselves

Recent examples include "How Donkey Kong Smashed King Kong (Universal v Nintendo)" (June 19, 2026), "General Excellence: Origins of Koei" (April 10, 2026), and "Excavating the Lost Gaming Civilization!" (April 1, 2026). There is also a Video Game Notables 2026 – The Gaming Alexandria Game Hall of Fame (February 17, 2026).

How to Choose Where to Start

If you need… Go to…
Development documents, concept art, source code Scans (Design Docs, Concept Art, Source Code, Technical Docs)
Unreleased or prototype game versions Dumps/Prototypes
Magazine runs or scanned books Books, Magazines, Magazine Sets
Context, analysis, or first-hand accounts Articles/Video, History, Interviews
Guidance on doing preservation yourself Preservation Guide

One practical note: the site's frontend project and "About Us" pages sit alongside these collections, so the navigation mixes preservation content with project information. If you are browsing for material rather than reading about the organization, the category links above are the direct route.