Where to Download CapFrameX and Share Benchmark Results
Updated
You can get CapFrameX from its official site, capframex.com, where the download entry and the cloud-sharing service for benchmark results are both hosted. This applies if you want to record FPS, frametimes, and sensor data while gaming, then analyze the results or send them to others. The site also links to documentation and blog posts explaining how the metrics are calculated.
Downloading CapFrameX
The homepage presents CapFrameX as a "Frametimes capture and analysis tool based on Intel's PresentMon," with its overlay "provided by Rivatuner Statistics Server." The download entry sits on that same page.
Before you start, note two dependencies the site names explicitly:
- Intel PresentMon — the capture foundation CapFrameX is built on.
- Rivatuner Statistics Server (RTSS) — supplies the in-game overlay.
The site describes the tool's purpose as recording "Frames per Second (FPS), Frametime and Sensors while running your favourite game," then analyzing and plotting the results. The download link is the starting point for all of that; the page does not state pricing or login requirements for the download itself, so treat those as unconfirmed rather than assuming the tool is free or account-free.
Sharing Results Through the Cloud Service
The same source description states you can "share them with friends using our cloud service." That is the distribution path for benchmark data: capture a run, analyze it in the tool, then publish it through the cloud service so others can view the results.
The site does not document the exact sharing steps, account requirements, or link formats on the pages captured here. If you need those specifics, check the site directly rather than relying on secondhand instructions.
What Else the Site Offers
Beyond the download and cloud service, capframex.com carries explanatory material. Two featured blog posts are listed:
| Post | Date | Topic |
|---|---|---|
| Metrics explained | 5/31/20 | Frametimes, FPS, median, percentiles, x%-low |
| How CapFrameX calculates FPS | 6/27/20 | Why analysis can show FPS lower than the in-game counter |
The second post addresses a common confusion directly: "Why does my analysis show fps values that are lower than what I've seen in the game?" If your recorded numbers look off compared to the game's own counter, that article is the intended explanation.
Who This Fits
This setup suits anyone who needs to distribute or present benchmark data — reviewers, hardware testers, or players comparing configurations — because the cloud service turns a local capture into something shareable. If you only want a quick FPS readout, the overlay plus the tool's analysis may be more than you need; the sharing feature matters most when someone else has to see the numbers.