Which save file formats does Save Editor support?
Updated
Save Editor Online accepts a broad range of save files, including common extensions like .save, .sav, .rmmzsave, .rpgsave, .sqlite, .sol, .gz, .es3, and .dat, plus many engine-specific, compressed, serialized, JSON, and text-based formats. You don't need to know your file's format in advance — the tool detects it automatically after upload and opens the best editor for it. The main condition is that your file must be a save file the tool can recognize; if it isn't, you'll get an error instead of an editor.
Supported formats at a glance
| Format / extension | Associated source |
|---|---|
.save |
General save files |
.sav |
Wolf RPG Editor; Unreal Engine games |
.rmmzsave |
RPG Maker MZ |
.rpgsave |
RPG Maker MV/MZ |
.lsd |
RPG Maker 2000/2003 |
.rsv |
Rags Player 2.4 |
.sqlite |
SQLite-based saves |
.sol |
Flash/Shockwave-style local shared objects |
.gz |
Compressed saves |
.es3 |
Easy Save 3 (Unity) |
.dat |
Generic data files |
.* |
Java and HTML games, packed files |
Beyond these named extensions, the site states it handles a large library of additional engine-specific, compressed, serialized, JSON, and text-based save formats. It also lists support for RPG Maker, Ren'Py, Unity, Unreal Engine 4/5, Godot, and HTML games.
How format detection works
- Upload your file — click Upload file and choose the save you want to edit.
- Automatic detection — the tool detects the format and opens the best available editor.
- Edit values — change things like gold, items, stats, variables, or text.
- Download — click Download to save the updated file.
Because detection is automatic, you don't have to match your file to a specific editor yourself. If a format is supported, the right editor opens; if it isn't, you'll see an error.
Upload file vs. Paste code
The site offers two input methods, and choosing the right one matters:
- Upload file — use this for raw binary or garbled data. If your data looks like unreadable text (for example, sequences of odd symbols), upload the file instead of pasting.
- Paste code — only for data that can be safely pasted as normal text, such as Base64 or save codes. Pasted text is uploaded as
savegame.txt.
If you try to paste binary-looking data, the tool may reject it or fail to parse it correctly, so match the method to your data type.
Practical notes before you edit
- Back up your save first. The site explicitly advises keeping a backup before making changes.
- Watch the file size limit. There's a maximum upload size, and oversized files trigger a "File is too large" error.
- Move files to a trusted local folder (like Downloads or Documents) if the browser can't read the file from its current location.
- Retry on temporary errors. Some failures are caused by brief site updates, which the site says usually take less than a minute.
If your save uses one of the listed extensions or comes from a supported engine, it's very likely to work. For anything unusual, upload the file and let automatic detection decide — that's the fastest way to confirm support.