What audio media does Rob Speight provide sound engineering and design for?

Updated

Rob Speight provides sound engineering and design for podcasts, games, film, television and radio. That list comes directly from the site's own description of the work, so if your project falls into one of those five categories, it is within the stated scope of the practice.

The five media types listed on the site

The homepage heading reads "Sound Engineering & Design for podcasts, games, film, television and radio." The same page describes the owner as "an extremely experienced and passionate audio professional" who has "worked across many genres including games, film, radio and podcasts."

Media type Listed on site Notes from the site
Podcasts Yes Named in the heading and in the genres worked across
Games Yes Named in the heading and in the genres worked across
Film Yes Named in the heading and in the genres worked across
Television Yes Named in the heading
Radio Yes Named in the heading and in the genres worked across

Two of the five — television and radio — appear only in the main heading, while podcasts, games, film and radio are repeated in the "About Me" summary. The overlap is consistent: nothing on the page narrows the scope to a single medium.

How to tell whether your project fits

The site frames the work as both sound engineering and sound design, which are related but distinct tasks. Engineering typically covers recording, editing, mixing and delivery; design typically covers creating or shaping sound elements for a production. Because the site lists both alongside five media types, the practical reading is that the scope is defined by the medium rather than by a single service.

A quick way to check fit:

  1. Identify which medium your project belongs to — podcast, game, film, TV or radio.
  2. If it matches one of the five, the site's stated scope covers it.
  3. If your project sits outside those five (for example, a live concert or an audiobook), the homepage does not claim it, so you would need to ask directly rather than assume.

What the site does not specify

The homepage does not break down which specific services apply to which medium — for example, it does not say whether game work covers implementation, middleware or adaptive audio, or whether film work includes on-set recording versus post-production only. It also does not list rates, turnaround times or a project intake process on the pages captured here.

The site does link to training material, including a "Pro Tools For Creators" course page with course options and fees, which is separate from the service work described on the homepage. If you are looking for production services rather than training, treat those as two different offerings.

Practical next step

If your project is a podcast, game, film, TV show or radio production and you need sound engineering or sound design, the site's stated coverage matches your category. To confirm the specific deliverable — mixing only, full post-production, sound design from scratch, or something else — you would need to make contact, since the homepage describes the media types but not the exact scope of each engagement.