How to Use a 3D Pose Maker for Drawing Reference: Step-by-Step
Updated
SetPose is a browser-based 3D pose maker for artists: you add a mannequin, pose it with bend/tilt/rotate/move controls, adjust camera and lighting, then export an image or 3D file as drawing reference. It suits figure drawing practice, comic and illustration planning, and any task where you need a specific human pose you can't photograph. You can start posing without an account; a Pro tier exists (linked as "Try Pro for Free" / "Upgrade to Pro") but the page doesn't state what it costs or exactly which features it locks, so treat those as unconfirmed.
Add a model and pick a base type
Open the pose maker and add a model by dragging or clicking one into the scene. Available base models include:
- Basic model: Male, Female, Skeleton
- Stylized: Anime 1, Anime 2, Bodybuilder
- Animals: Dog, Horse
- Legacy/extra: Basic model (old), Detailed 1, Detailed 2
Pick the type that matches your drawing style — a Skeleton for anatomy study, Anime for stylized work, Male/Female for standard figure reference. Note that adding more than one model to a scene is tied to Pro ("Upgrade to pro to add more models to the scene"), so plan single-model scenes unless you upgrade.
Pose the figure with the core controls
The tool exposes six direct manipulation modes, each with a keyboard shortcut. Select a body part, then apply the mode:
| Control | What it does | Example | Shortcut |
|---|---|---|---|
| Bend | Changes angle between parts | Nodding head, bending arm | — |
| Tilt | Side-to-side or spreading movement | Tilting head, raising arm laterally | X |
| Roll | Tilt around the part's axis | — | Z |
| Rotate | Turns a part around its own axis | Turning head, rotating wrist | Y |
| Move (vertical) | Move up or down | — | M |
| Move (floor) | Move across the floor | — | S |
| Resize | Resize joints by dragging | — | R |
| Extrude | Extrude faces by dragging | — | E |
Two things make posing faster:
- Inverse Kinematics — move a limb and the connected joints follow naturally instead of you rotating each segment by hand. Use this for arms and legs first, then fine-tune with Bend/Rotate.
- Undo — Ctrl + Z reverses a model edit, so you can experiment freely.
If a pose looks stiff, the usual cause is rotating individual joints without IK; switch to IK for the limb, then correct the wrist or ankle angle manually.
Customize the scene to match your drawing setup
Once the pose reads correctly, adjust the environment so the reference matches the angle and mood you'll draw:
- Camera — set position (Free, Back, Top, Top right, Left, Right, Front), zoom in/out, resolution (0.25x–3.00x), and field of view. A low FOV flattens perspective; a wide FOV exaggerates it for dynamic shots.
- Lighting — control light position, distance, and intensity to create the shadow shapes you want to render.
- Floor and background — floor color, background, floor shadows, infinite floor, and grid. Turn on the grid if you need to check proportions or perspective.
- Model settings — model color, biological constraints, model height (cm), and per-part width/height/depth resizing. Biological constraints keep joints within plausible human limits.
- Props and details — hair style (middle part, curly, side part, wavy, ponytail, braid), expressions (neutral, smile, sad, angry, surprised, scared, yawn, smirk, disgusted, sleeping, wink, evil laugh, grimacing, exhausted), and hand props. Hand poses are available separately, and the full preset library is listed as 275 poses.
Use presets and timed challenges to practice
If you don't need a custom pose, apply a Pose Preset instead: select a model, then choose from categories including All poses, Basic, Sports, Combat, Film & TV, Emotions & Expressions, Sitting & Laying down, and Working.
For deliberate practice, use the Timed drawing challenge:
- Set time per round (30 seconds, 1 minute, 3 minutes, 5 minutes, or 10 minutes).
- Choose pose types (same categories as presets).
- Set rounds (3, 6, 9, or 12).
- Start — draw each pose within the time limit.
Short rounds build gesture speed; longer rounds let you study anatomy and shading. This mirrors the classic timed figure-drawing drill, but with poses you can rotate to any angle afterward.
Export or share the result
When the pose is finished:
- Image export — capture the current view as a still for direct reference.
- 3D export — export the model as a 3D file if you need it in another tool.
- Share pose — copy a URL to send the exact pose to someone else, or use the Share pose option in the scene menu.
- Save — store scenes and poses for later reuse.
- Animate — animate the scene if you need motion reference.
Reset the scene or reset individual settings if you want to start over without losing your saved work.
Common snags
- Can't add a second model — multi-model scenes are a Pro feature per the page.
- Pose looks unnatural — enable biological constraints and use IK for limbs before manual joint rotation.
- Reference doesn't match your drawing angle — change camera position and FOV rather than re-posing; a top or side view often reveals proportion errors.
- Pricing and limits — the site links to an upgrade page but doesn't publish prices or a full free-vs-Pro feature list here, so verify on the upgrade page before relying on any specific limit.