What Is FrameSynthesis Inc.?
Updated
FrameSynthesis Inc. is a Tokyo-based content production and systems development company with a particular strength in virtual reality (VR). If you want to know whether it builds VR experiences, browser games, or simulator tools — or whether it takes on production and systems work — the short answer is: all of those, with VR as its core focus.
What the company does
FrameSynthesis describes itself as a VR development studio whose work centers on "virtual reality for everyday life." Its activity splits into three visible areas:
- Content production — creating VR and XR experiences, including playback systems for XR animation.
- Systems development — building the technical infrastructure behind those experiences, such as multiplayer playback systems.
- Browser-based playable projects — small games and simulators you can run directly in a browser.
Selected work and projects
The company's site lists both client work and its own playable projects.
Client and production work
- XR animation production support (CinemaLeap Inc.) — FrameSynthesis provided a Meta Quest multiplayer playback system for the XR animation First Virtual Suit (directed by Kazuki Yuhara), screened at the 82nd Venice International Film Festival.
Browser projects
| Project | What it is |
|---|---|
| 3D Driving Simulator on Google Maps | Third-person driving on a map drawn with the Google Maps JavaScript API |
| 2D Driving Simulator | Top-down simulator with cars, buses, and trailers on small courses |
| Landolt Wars | A browser game inspired by the Landolt C charts used in Japanese visual-acuity tests |
| Avoider | Dodge falling objects, collect gems, and chain consecutive gems for combo bonuses; controlled with arrow keys or the mouse |
Kichijoji Spatial Lab
FrameSynthesis operates a development base called Kichijoji Spatial Lab, used for VR demos and meetings. The company moved its head office to Kichijoji, Tokyo, and the lab hosts events — for example, Kichijoji Spatial Lab #1 on June 14, 2026, a meetup for XR developers and creators covering VR film, 3D scanning, and avatars, with fourteen attendees.
Recent activity
- June 2026 — Held Kichijoji Spatial Lab #1, an XR developer and creator meetup.
- March 2026 — Sponsored and exhibited at TOKYO INDIE GAMES SUMMIT 2026.
- February 2026 — Agreed a three-party MOU on industrial use of Godot in Japan with eSOL and Tadano Infrastructure Solutions.
- December 2025 — Relocated its head office to Kichijoji, Tokyo.
- August 2025 — Supported First Virtual Suit at the 82nd Venice International Film Festival.
Who this matters to
- Developers and creators — the Kichijoji Spatial Lab meetups and the Godot industrial-use MOU are relevant if you work in XR or game tooling.
- Studios needing VR systems work — the Venice XR animation playback system is a concrete example of the kind of production support offered.
- Anyone curious about browser-based VR/simulator demos — the driving simulators and browser games are playable directly, no install described.
For visits or inquiries, the company directs people to its About page.