What Is FrameSynthesis Inc.?

Updated

FrameSynthesis Inc. is a Tokyo-based content production and systems development company with a particular strength in virtual reality (VR). If you want to know whether it builds VR experiences, browser games, or simulator tools — or whether it takes on production and systems work — the short answer is: all of those, with VR as its core focus.

What the company does

FrameSynthesis describes itself as a VR development studio whose work centers on "virtual reality for everyday life." Its activity splits into three visible areas:

  • Content production — creating VR and XR experiences, including playback systems for XR animation.
  • Systems development — building the technical infrastructure behind those experiences, such as multiplayer playback systems.
  • Browser-based playable projects — small games and simulators you can run directly in a browser.

Selected work and projects

The company's site lists both client work and its own playable projects.

Client and production work

  • XR animation production support (CinemaLeap Inc.) — FrameSynthesis provided a Meta Quest multiplayer playback system for the XR animation First Virtual Suit (directed by Kazuki Yuhara), screened at the 82nd Venice International Film Festival.

Browser projects

Project What it is
3D Driving Simulator on Google Maps Third-person driving on a map drawn with the Google Maps JavaScript API
2D Driving Simulator Top-down simulator with cars, buses, and trailers on small courses
Landolt Wars A browser game inspired by the Landolt C charts used in Japanese visual-acuity tests
Avoider Dodge falling objects, collect gems, and chain consecutive gems for combo bonuses; controlled with arrow keys or the mouse

Kichijoji Spatial Lab

FrameSynthesis operates a development base called Kichijoji Spatial Lab, used for VR demos and meetings. The company moved its head office to Kichijoji, Tokyo, and the lab hosts events — for example, Kichijoji Spatial Lab #1 on June 14, 2026, a meetup for XR developers and creators covering VR film, 3D scanning, and avatars, with fourteen attendees.

Recent activity

  • June 2026 — Held Kichijoji Spatial Lab #1, an XR developer and creator meetup.
  • March 2026 — Sponsored and exhibited at TOKYO INDIE GAMES SUMMIT 2026.
  • February 2026 — Agreed a three-party MOU on industrial use of Godot in Japan with eSOL and Tadano Infrastructure Solutions.
  • December 2025 — Relocated its head office to Kichijoji, Tokyo.
  • August 2025 — Supported First Virtual Suit at the 82nd Venice International Film Festival.

Who this matters to

  • Developers and creators — the Kichijoji Spatial Lab meetups and the Godot industrial-use MOU are relevant if you work in XR or game tooling.
  • Studios needing VR systems work — the Venice XR animation playback system is a concrete example of the kind of production support offered.
  • Anyone curious about browser-based VR/simulator demos — the driving simulators and browser games are playable directly, no install described.

For visits or inquiries, the company directs people to its About page.