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framesynthesis.com

Virtual reality development company

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What is FrameSynthesis Inc.?

FrameSynthesis Inc. is a Tokyo-based content production and systems development studio whose main strength is virtual reality. It describes its focus as "virtual reality for everyday life," and its work spans browser-based games and simulators as well as XR production support. The company also maintains a development base in Kichijoji, Tokyo, called the Kichijoji Spatial Lab, used for VR demos and meetings.

Its public work falls into a few practical categories:

  • Playable browser projects — the 3D Driving Simulator on Google Maps (third-person driving on a Google Maps JavaScript API map), the 2D Driving Simulator (top-down cars, buses and trailers on small courses), Landolt Wars (a browser game inspired by Landolt C visual-acuity charts), and Avoider (dodge falling objects, collect gems, chain combos; arrow keys or mouse).
  • XR production support — it provided a Meta Quest multiplayer playback system for the XR animation First Virtual Suit (dir. Kazuki Yuhara), screened at the 82nd Venice International Film Festival.
  • Industry and community activity — a three-party agreement with eSOL and Tadano Infrastructure Solutions to promote industrial use of the Godot engine in Japan; sponsorship and exhibition at TOKYO INDIE GAMES SUMMIT 2026; and meetups such as Kichijoji Spatial Lab #1 for XR developers and creators.

If you are evaluating them as a partner, the useful next step is to decide which side you need: a small interactive web/VR build, or production support for an existing XR project. The browser simulators are the easiest way to judge their style firsthand, while the Venice playback-system work and the Godot industrial agreement indicate where their deeper technical work sits. For collaboration or a visit to the Kichijoji base, the contact route is through the company's own site at FrameSynthesis Inc..

What types of VR and XR development services does FrameSynthesis offer for client projects?

FrameSynthesis is a Tokyo-based VR and XR studio that splits its work between its own browser-based playable projects and client-facing production support, with a physical development base in Kichijoji for demos and meetings.

Client project work shown on the site

  • XR animation production support. The clearest example is its work with CinemaLeap Inc. on the XR animation First Virtual Suit (directed by Kazuki Yuhara), where FrameSynthesis provided a Meta Quest multiplayer playback system. That points to a specific, fairly narrow specialty: getting a VR piece to play back reliably for multiple simultaneous viewers at a screening, rather than authoring the animation itself.
  • Systems development with a VR focus. The studio describes itself as a content production and systems development company with particular strength in VR, which suggests it takes on both the build and the underlying technical plumbing.
  • Industrial and engine-level collaboration. A three-party agreement with eSOL and Tadano Infrastructure Solutions covers promoting industrial use of Godot in Japan, and a team member spoke at an eSOL webinar. If your project involves Godot in an industrial or simulation context, that is the most relevant thread to pull.

Self-published work that shows the house style

FrameSynthesis also ships its own browser projects: a 3D Driving Simulator on Google Maps, a 2D top-down driving simulator, and two small browser games (Landolt Wars and Avoider). These are useful as a portfolio signal — they show comfort with web-delivered interactive content, map APIs and lightweight game loops, not just headset-native VR.

A practical next step

If you are scoping a project, decide which of two buckets you fall into. For a screening, installation or festival piece needing synchronized multiplayer playback on Quest hardware, the Venice-tested playback work is the direct precedent. For simulation or industrial tooling, the Godot collaboration is the better conversation starter. In either case, the studio invites enquiries through its About page and hosts meetups at its Kichijoji base, so a visit or event is a low-friction way to see demos before committing. You can also follow its updates via note, where it publishes event reports and development news.

How can I visit or schedule a demo at the Kichijoji Spatial Lab?

Use the contact form on the About page to request a visit or demo at Kichijoji Spatial Lab. The site describes the lab as FrameSynthesis Inc.'s Tokyo development base for VR demos and meetings, and says to reach out via the About page if you would like a visit. A dedicated page provides the map and directions to the lab.

Practical next step Send a short message with:

  • Your name and organization
  • The kind of demo you want to see (for example, VR playback systems or other XR work)
  • Two or three possible dates and times
  • The number of people attending
  • Any hardware constraints or accessibility needs

What to expect The lab is presented as a working development base rather than a public showroom, so visits are likely arranged by appointment and tied to a specific demo or meeting. If your interest is industrial Godot use, note that FrameSynthesis announced a three-party MOU on Godot in industry with eSOL and Tadano Infrastructure Solutions; that may shape what a demo can cover.

If you are an XR developer or creator The lab has hosted meetups such as Kichijoji Spatial Lab #1, with mini talks and networking on VR film, 3D scanning and avatars. If a future event fits your interests, attending one can be an easier first step than requesting a private demo. Watch the News section for announcements, and see FrameSynthesis for current details.

What browser-based 3D simulators and games has FrameSynthesis released?

FrameSynthesis has published a small set of browser-based 3D simulators and games, all playable directly on its site:

  • 3D Driving Simulator on Google Maps — a third-person driving experience built on the Google Maps JavaScript API, so you drive over real map geometry rather than a hand-built track.
  • 2D Driving Simulator — a top-down counterpart with cars, buses and trailers on compact courses. It is 2D in view but still a driving simulator in the same family.
  • Landolt Wars — a browser game based on the Landolt C charts used in Japanese visual-acuity tests.
  • Avoider — a dodge-and-collect game: avoid falling objects, pick up gems, and chain consecutive gems for combo bonuses. Arrow keys or mouse control.

A useful way to choose: if you want to see their Google Maps integration and 3D rendering, start with the 3D Driving Simulator; if you want something quick and low-friction, the 2D Driving Simulator or Avoider loads faster and needs no driving skill. Landolt Wars is the one to try if you are curious how they turn a clinical eye-test symbol into a game mechanic.

For context, FrameSynthesis is a Tokyo-based content production and systems development company with a stated strength in VR, and these browser pieces sit alongside its XR production work — for example, it provided a Meta Quest multiplayer playback system for the XR animation First Virtual Suit, screened at the 82nd Venice International Film Festival. You can browse the projects at FrameSynthesis.

What is FrameSynthesis's involvement with the Godot game engine for industrial applications?

FrameSynthesis is one of three Japanese organizations that signed a memorandum of understanding in February 2026 to promote industrial use of the Godot game engine in Japan. The other two parties were eSOL and Tadano Infrastructure Solutions. In connection with that agreement, FrameSynthesis's Kobayashi also spoke at an eSOL webinar on February 12, 2026.

The practical read: this is a collaboration and advocacy commitment rather than a product announcement. For a studio like FrameSynthesis — a Tokyo-based VR content and systems development company with its own Kichijoji Spatial Lab for demos and meetings — the industrial angle matters because Godot is open source and can be embedded in custom tools and simulation systems without licensing friction. That fits work such as its Meta Quest multiplayer playback system for the XR animation First Virtual Suit, shown at the 82nd Venice International Film Festival.

If you are evaluating Godot for an industrial or simulation project in Japan, the useful next step is to look at what each partner brings: eSOL for embedded and real-time software, Tadano Infrastructure Solutions for construction and infrastructure machinery, and FrameSynthesis for VR content production and systems development. A reasonable decision criterion is whether you need an open, embeddable engine paired with a partner who can handle both the simulation logic and the user-facing VR experience — that combination is what this MOU appears to be assembling.

For context on the engine itself, see Godot Engine, and for the company's own news and demo visits, FrameSynthesis Inc..

How did FrameSynthesis support the XR animation 'First Virtual Suit' at the Venice International Film Festival?

FrameSynthesis provided the Meta Quest multiplayer playback system for the XR animation First Virtual Suit, directed by Kazuki Yuhara, when it screened at the 82nd Venice International Film Festival. In other words, its role was on the delivery/playback side: making the piece run as a shared, multi-headset VR experience rather than as a single-viewer demo. The company lists this under both its news and selected work, describing it as production support for CinemaLeap Inc.

What that support likely involved

  • Multiplayer synchronisation: keeping several Quest headsets in the same timeline so viewers experience the animation together, rather than each starting at a different moment.
  • Playback stability: a festival screening runs on a schedule with an audience waiting, so the system has to start reliably and recover quickly if a headset drops out.
  • On-site operability: staff need a simple way to launch, monitor and restart sessions without developer tools.

Why it matters for the studio's profile

This is a good example of FrameSynthesis's stated strength: it describes itself as a Tokyo-based content production and systems development company with particular strength in VR. A festival playback system sits between those two — it is engineering work in service of someone else's creative content. Groups planning a similar screening should ask prospective partners specifically about number of simultaneous headsets, how synchronisation is handled, and what the fallback is if one device fails.

Next step

If you are evaluating FrameSynthesis for a comparable project, look at its works and news pages for the range of past productions, and use the contact route on its About page to ask directly about headset count, venue constraints and rehearsal time. You can start at FrameSynthesis Inc.. For context on the festival itself, see La Biennale di Venezia.

Related questions

More questions →
How to Contact FrameSynthesis Inc. or Explore Working With Them

FrameSynthesis Inc. is a Tokyo-based VR content production and systems development company. To reach them or explore a collaboration, start with the Contact and About pages on framesynthesis.com, or request a visit to their Kichijoji Spatial Lab — their head office and development base in Kichijoji, Tokyo, where they prepare VR demos and meetings. The site states that visits can be arranged by reaching out via the About page.

Ways to Get in Touch or Learn More

Channel What it's for Where to find it
Contact page Direct inquiries framesynthesis.com (Contact)
About page Company background and visit requests framesynthesis.com (About)
Kichijoji Spatial Lab page Maps and directions to the development base Dedicated page on the site
note Event reports and updates from the development base Linked from the site ("We have started publishing on note")

The site does not list a public email address, phone number, or contact form details in the available material, so the Contact and About pages are the entry points to use.

Visiting the Kichijoji Spatial Lab

FrameSynthesis relocated its head office to Kichijoji, Tokyo (announced December 1, 2025) and describes the Kichijoji Spatial Lab as a development base for VR demos and meetings. Maps and directions are on a dedicated page.

The site's own guidance: if you would like a visit, reach out via the About page. This suggests visits are arranged in advance rather than drop-in. The lab also hosts community activity — for example, Kichijoji Spatial Lab #1, a meetup for XR developers and creators held on June 14, 2026, drew fourteen participants for mini talks and networking on VR film, 3D scanning, and avatars.

What They Do, If You're Scoping a Collaboration

Knowing their focus helps you frame a request:

  • VR and XR production — content production and systems development with particular strength in VR.
  • Multiplayer playback systems — they provided a Meta Quest multiplayer playback system for the XR animation First Virtual Suit (dir. Kazuki Yuhara), screened at the 82nd Venice International Film Festival.
  • Browser-based simulators and games — including a 3D Driving Simulator on Google Maps, a 2D Driving Simulator, Landolt Wars, and Avoider.
  • Godot engine in industry — a three-party MOU with eSOL and Tadano Infrastructure Solutions to promote industrial use of Godot in Japan (announced February 6, 2026); a representative also spoke at an eSOL webinar on February 12, 2026.
  • Events — they sponsored and exhibited at TOKYO INDIE GAMES SUMMIT 2026 (March 20–21, 2026, IMAGINUS, Koenji, Tokyo).

If your interest is Godot-related industrial work, the MOU partners (eSOL, Tadano Infrastructure Solutions) are relevant context; the Tadano press release is cited on the site.

Practical Notes

  • The site is available in English and Japanese (a JAPANESE 日本語 link appears in the navigation).
  • For current news and event reports, the note publication and the News section are the places they say they share updates.
  • No pricing, service tiers, or booking requirements are stated in the available material — treat any commercial terms as something to clarify directly through the Contact or About pages.
FrameSynthesis's Godot Engine Work and Industry Partnerships

FrameSynthesis Inc. signed a three-party memorandum of understanding (MOU) with eSOL and Tadano Infrastructure Solutions to promote industrial use of the Godot engine in Japan, announced on February 6, 2026. The Tokyo-based VR content production and systems development company also took part in an eSOL webinar on the topic, where a representative named Kobayashi spoke on February 12, 2026. If you are tracking Godot's adoption in Japanese industry or looking for partners in that space, these are the concrete, dated commitments to know about.

The three-party MOU on Godot

The agreement, announced February 6, 2026, brings together three organizations:

  • FrameSynthesis Inc. — a Tokyo-based content production and systems development company with particular strength in VR.
  • eSOL — co-signatory of the MOU.
  • Tadano Infrastructure Solutions — co-signatory of the MOU.

The stated purpose is to promote industrial use of Godot in Japan. A press release from Tadano covers the agreement, and FrameSynthesis links to it from its news page.

What "industrial use" signals

The MOU is framed around industry rather than game hobbyists or indie studios alone. That distinction matters if you are evaluating whether Godot is being positioned for commercial, non-entertainment applications in Japan — the partnership pairs a VR development studio with an embedded/systems company (eSOL) and an infrastructure solutions firm (Tadano Infrastructure Solutions), which suggests the focus is on applied, production-grade deployments rather than only game titles.

Webinar participation

Kobayashi from FrameSynthesis spoke at eSOL's webinar on February 12, 2026 — six days after the MOU was announced. The webinar is the first public follow-up to the agreement, so it is the place to look if you want the companies' own framing of what the partnership will actually do.

TOKYO INDIE GAMES SUMMIT 2026

FrameSynthesis sponsored and exhibited at TOKYO INDIE GAMES SUMMIT 2026, held March 20–21, 2026 at IMAGINUS in Koenji, Tokyo. The company is listed among the event's sponsors and partners.

This is a separate thread from the Godot MOU — it is an indie games event, not an industrial-use announcement — but it belongs in the same news timeline for anyone tracking where FrameSynthesis shows up publicly.

Where the updates are published

FrameSynthesis has started publishing on note, where it shares event reports and updates from its development base. That is the channel to follow for first-hand write-ups of the Godot partnership activity and other events, rather than relying on third-party summaries.

Quick reference

Item Date Detail
Three-party MOU on Godot Announced Feb 6, 2026 FrameSynthesis, eSOL, Tadano Infrastructure Solutions
eSOL webinar talk Feb 12, 2026 Speaker: Kobayashi
TOKYO INDIE GAMES SUMMIT 2026 Mar 20–21, 2026 Sponsored and exhibited; IMAGINUS, Koenji, Tokyo
Publishing channel Ongoing note (event reports and development updates)

What this means if you are evaluating FrameSynthesis

  • If you care about Godot in Japanese industry: the MOU is the headline item, and the eSOL webinar is the earliest substantive output. The named partners give you three organizations to contact depending on whether your interest is VR content, embedded systems, or infrastructure.
  • If you care about the company's broader activity: the TOKYO INDIE GAMES SUMMIT sponsorship and the note channel show a company that is publicly active in both indie games and industrial XR.
  • If you want details beyond the announcement: the source material here covers the fact and date of the MOU and the webinar, but not the specific technical scope, deliverables, or timelines of the partnership. Those would need to come from the linked press release or from the companies directly.
What Is FrameSynthesis Inc.?

FrameSynthesis Inc. is a Tokyo-based content production and systems development company with a particular strength in virtual reality (VR). If you want to know whether it builds VR experiences, browser games, or simulator tools — or whether it takes on production and systems work — the short answer is: all of those, with VR as its core focus.

What the company does

FrameSynthesis describes itself as a VR development studio whose work centers on "virtual reality for everyday life." Its activity splits into three visible areas:

  • Content production — creating VR and XR experiences, including playback systems for XR animation.
  • Systems development — building the technical infrastructure behind those experiences, such as multiplayer playback systems.
  • Browser-based playable projects — small games and simulators you can run directly in a browser.

Selected work and projects

The company's site lists both client work and its own playable projects.

Client and production work

  • XR animation production support (CinemaLeap Inc.) — FrameSynthesis provided a Meta Quest multiplayer playback system for the XR animation First Virtual Suit (directed by Kazuki Yuhara), screened at the 82nd Venice International Film Festival.

Browser projects

Project What it is
3D Driving Simulator on Google Maps Third-person driving on a map drawn with the Google Maps JavaScript API
2D Driving Simulator Top-down simulator with cars, buses, and trailers on small courses
Landolt Wars A browser game inspired by the Landolt C charts used in Japanese visual-acuity tests
Avoider Dodge falling objects, collect gems, and chain consecutive gems for combo bonuses; controlled with arrow keys or the mouse

Kichijoji Spatial Lab

FrameSynthesis operates a development base called Kichijoji Spatial Lab, used for VR demos and meetings. The company moved its head office to Kichijoji, Tokyo, and the lab hosts events — for example, Kichijoji Spatial Lab #1 on June 14, 2026, a meetup for XR developers and creators covering VR film, 3D scanning, and avatars, with fourteen attendees.

Recent activity

  • June 2026 — Held Kichijoji Spatial Lab #1, an XR developer and creator meetup.
  • March 2026 — Sponsored and exhibited at TOKYO INDIE GAMES SUMMIT 2026.
  • February 2026 — Agreed a three-party MOU on industrial use of Godot in Japan with eSOL and Tadano Infrastructure Solutions.
  • December 2025 — Relocated its head office to Kichijoji, Tokyo.
  • August 2025 — Supported First Virtual Suit at the 82nd Venice International Film Festival.

Who this matters to

  • Developers and creators — the Kichijoji Spatial Lab meetups and the Godot industrial-use MOU are relevant if you work in XR or game tooling.
  • Studios needing VR systems work — the Venice XR animation playback system is a concrete example of the kind of production support offered.
  • Anyone curious about browser-based VR/simulator demos — the driving simulators and browser games are playable directly, no install described.

For visits or inquiries, the company directs people to its About page.

What VR, Game, and Simulator Projects Has FrameSynthesis Worked On?

FrameSynthesis Inc. is a Tokyo-based VR content production and systems development company, and its public portfolio spans three areas: browser-based simulators, small browser games, and XR production support. The most concrete project to point to is its Meta Quest multiplayer playback system for the XR animation First Virtual Suit, screened at the 82nd Venice International Film Festival. If you want to evaluate the studio's range, the browser projects are the fastest way to see its work directly, since they run without installing anything.

Browser-Based Simulators

These are playable in a browser and represent the studio's simulation work.

Project What it does How you interact
3D Driving Simulator on Google Maps Third-person driving on a map drawn with the Google Maps JavaScript API Browser-based driving
2D Driving Simulator Top-down simulator with cars, buses, and trailers on small courses Browser-based, top-down control

The 3D simulator is the notable one technically: it builds a drivable environment on top of Google Maps map data rather than a hand-modeled track. The 2D simulator trades that scale for simpler, smaller courses with multiple vehicle types, including buses and trailers.

Browser Games

FrameSynthesis also publishes small browser games:

  • Landolt Wars — a game inspired by the Landolt C charts used in Japanese visual-acuity tests.
  • Avoider — dodge falling objects, pick up gems, and chain consecutive gems for combo bonuses. Controlled with the arrow keys or the mouse.

These are lightweight, browser-only titles rather than commercial releases, so treat them as demonstrations of the studio's interactive design rather than as a product catalog.

XR Animation Production Support

The studio's most visible XR credit is production support for the XR animation First Virtual Suit (directed by Kazuki Yuhara), made with CinemaLeap Inc. FrameSynthesis provided a Meta Quest multiplayer playback system for the work, which was screened at the 82nd Venice International Film Festival.

The key detail here is what "multiplayer playback system" implies: multiple Meta Quest headsets viewing the same XR animation in sync. That is a systems-development problem (synchronization, playback control across devices) rather than an animation-production one, which matches how the company describes itself — content production and systems development, with particular strength in VR.

What This Tells You About the Studio

  • Strength in VR systems, not just content. The Venice credit is a playback/synchronization system, and the company describes itself as a content production and systems development company with particular strength in VR.
  • Comfortable with browser delivery. The simulators and games show a second track of work that runs in a browser with no headset required.
  • Active in the Japanese XR community. It runs meetups at its Kichijoji Spatial Lab development base and has sponsored and exhibited at events such as TOKYO INDIE GAMES SUMMIT 2026.

If your interest is specifically the VR side, the First Virtual Suit playback system is the project to look at. If you want to try something yourself right now, start with the 3D Driving Simulator on Google Maps — it is the clearest single example of the studio's simulation work.

What Is FrameSynthesis's Kichijoji Spatial Lab and Can Visitors Go There?

Kichijoji Spatial Lab is FrameSynthesis Inc.'s development base in Kichijoji, Tokyo, set up for VR demos and meetings. It is not a public showroom with open hours — the company says visits can be arranged by reaching out through its About page, and it also uses the space to host community meetups for XR developers and creators.

What the lab is

FrameSynthesis describes itself as a Tokyo-based content production and systems development company with particular strength in VR. When it moved its head office to Kichijoji in December 2025, it noted that it was preparing demos at the new office and asked anyone interested in a visit to get in touch via the About page.

So the lab serves two overlapping purposes:

  • A working development base — used for VR demos and internal or client meetings.
  • A community venue — used for XR meetups and networking.

Maps and directions are published on a dedicated page rather than in the main site navigation.

Can you visit?

Yes, but not by simply walking in. The site's own wording is that visits are arranged by contacting the company through the About page. There is no indication of public opening hours, ticketing, or drop-in access, so treat a visit as something you request in advance rather than a scheduled public attraction.

If your goal is to see a demo or discuss a project, the practical path is:

  1. Go to the About page on framesynthesis.com.
  2. Send a message explaining what you want to see or discuss.
  3. Wait for a reply confirming whether and when someone can meet you at the Kichijoji office.

The meetup side: Kichijoji Spatial Lab #1

The clearest evidence of how the space is used is the first event held there. On Sunday, June 14, 2026, FrameSynthesis hosted Kichijoji Spatial Lab #1, a meetup for XR developers and creators at its office. Fourteen people attended, with mini talks and networking covering VR film, 3D scanning, and avatars.

That format tells you what to expect from the lab as a venue: small, developer-oriented gatherings rather than large public events. If you follow FrameSynthesis's news page, future editions of the meetup are the most likely route for an outside visitor to get inside without a one-to-one appointment.

How it fits into FrameSynthesis's wider activity

The lab is one part of a company that also produces and supports XR work. Notable items from its news page include:

Date Activity
June 2026 Hosted Kichijoji Spatial Lab #1 (14 attendees)
March 2026 Sponsored and exhibited at TOKYO INDIE GAMES SUMMIT 2026
February 2026 Three-party MOU with eSOL and Tadano Infrastructure Solutions on industrial use of Godot in Japan
December 2025 Head office moved to Kichijoji
August 2025 Provided a Meta Quest multiplayer playback system for the XR animation First Virtual Suit at the 82nd Venice International Film Festival

The company also publishes browser-playable projects such as a 3D Driving Simulator on Google Maps and Landolt Wars, and says it has started posting event reports and development updates on note.

Bottom line

  • What it is: FrameSynthesis's Kichijoji development base for VR demos and meetings.
  • Can you go: Yes, if you arrange it in advance via the About page — it is not an open public space.
  • Best route for outsiders: Watch the news page for the next Kichijoji Spatial Lab meetup, or contact the company directly about a demo or meeting.
  • Where to find directions: The dedicated map and directions page linked from the site.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2012, this domain has about 13 years of history. That suggests continuity, although ownership and purpose may have changed. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

The lowest TTL is 60 seconds, supporting rapid record changes at the cost of more frequent lookups. Nameservers are provided by Amazon Route 53, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Amazon cloud or CDN ecosystem. The certificate is valid for about 197 days in total, with 59 days remaining.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The x-cache, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header contains the custom value AmazonS3.

Technology Stack Analysis

The public page identifies Hugo 0.92.1, Google Analytics, Amazon CloudFront, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

The Generator tag identifies Hugo 0.92.1, making the publishing system easier to fingerprint. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Twitter Card metadata is configured. The title has 44 characters, within a common display range. A meta description is present, with 35 characters.

Hosting and Email

DNSAmazon Route 53
HostingAmazon CloudFront
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 13.227.65.114

Registration details

RDAP / WHOIS

RegistrarJapan Registry Services Co., Ltd.
Registered2012-12-25
Expires2026-12-25
Domain statusactive
Nameserversns-1064.awsdns-05.org、ns-149.awsdns-18.com、ns-1982.awsdns-55.co.uk、ns-774.awsdns-32.net
DNSSECunsigned

DNS records

DNS

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TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectframesynthesis.com
IssuerAmazon
Valid until2026-11-26T23:59 · Remaining when checked: 59 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
serverAmazonS3

Identified technologies

Hugo 0.92.1Google AnalyticsAmazon CloudFront

Pages, Search and Sharing

Meta descriptionVirtual reality development company
Canonical URLNot detected
LanguageEnglish (default)
Twitter Cardsummary

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