What VR, Game, and Simulator Projects Has FrameSynthesis Worked On?
Updated
FrameSynthesis Inc. is a Tokyo-based VR content production and systems development company, and its public portfolio spans three areas: browser-based simulators, small browser games, and XR production support. The most concrete project to point to is its Meta Quest multiplayer playback system for the XR animation First Virtual Suit, screened at the 82nd Venice International Film Festival. If you want to evaluate the studio's range, the browser projects are the fastest way to see its work directly, since they run without installing anything.
Browser-Based Simulators
These are playable in a browser and represent the studio's simulation work.
| Project | What it does | How you interact |
|---|---|---|
| 3D Driving Simulator on Google Maps | Third-person driving on a map drawn with the Google Maps JavaScript API | Browser-based driving |
| 2D Driving Simulator | Top-down simulator with cars, buses, and trailers on small courses | Browser-based, top-down control |
The 3D simulator is the notable one technically: it builds a drivable environment on top of Google Maps map data rather than a hand-modeled track. The 2D simulator trades that scale for simpler, smaller courses with multiple vehicle types, including buses and trailers.
Browser Games
FrameSynthesis also publishes small browser games:
- Landolt Wars — a game inspired by the Landolt C charts used in Japanese visual-acuity tests.
- Avoider — dodge falling objects, pick up gems, and chain consecutive gems for combo bonuses. Controlled with the arrow keys or the mouse.
These are lightweight, browser-only titles rather than commercial releases, so treat them as demonstrations of the studio's interactive design rather than as a product catalog.
XR Animation Production Support
The studio's most visible XR credit is production support for the XR animation First Virtual Suit (directed by Kazuki Yuhara), made with CinemaLeap Inc. FrameSynthesis provided a Meta Quest multiplayer playback system for the work, which was screened at the 82nd Venice International Film Festival.
The key detail here is what "multiplayer playback system" implies: multiple Meta Quest headsets viewing the same XR animation in sync. That is a systems-development problem (synchronization, playback control across devices) rather than an animation-production one, which matches how the company describes itself — content production and systems development, with particular strength in VR.
What This Tells You About the Studio
- Strength in VR systems, not just content. The Venice credit is a playback/synchronization system, and the company describes itself as a content production and systems development company with particular strength in VR.
- Comfortable with browser delivery. The simulators and games show a second track of work that runs in a browser with no headset required.
- Active in the Japanese XR community. It runs meetups at its Kichijoji Spatial Lab development base and has sponsored and exhibited at events such as TOKYO INDIE GAMES SUMMIT 2026.
If your interest is specifically the VR side, the First Virtual Suit playback system is the project to look at. If you want to try something yourself right now, start with the 3D Driving Simulator on Google Maps — it is the clearest single example of the studio's simulation work.