What game management and privacy features does Myth-Weavers provide?
Updated
Myth-Weavers gives game masters four layers of control over a play-by-post campaign: campaign-level access, player roles, per-content visibility, and private post types. If you are running a game and need to separate what the GM sees from what players and outside readers see, these features are the core of how the platform handles it. All of them are described as part of the site's feature set, and the site states you can create a free account to use the forums, dice, and character sheets.
Campaign management with granular access controls
The platform supports creating and managing multiple campaigns from one account, with access controls the site describes as granular. In practice this means a GM can run several games at once without them bleeding into each other, and can decide who gets into each one.
The site lists these management capabilities:
- Multiple campaigns under a single account, each managed separately.
- Granular access controls so the GM sets who can see and do what.
- Full GM control over visibility and player permissions.
This matters most when you run more than one group, or when a single campaign has people at different levels of involvement.
Player roles: who sees what
Myth-Weavers defines four roles, and each one maps to a different level of access:
| Role | What it implies |
|---|---|
| Game master | Full control over the campaign, visibility, and permissions |
| Assistant GM | A second person with elevated access, useful for co-running a game |
| Active player | A participant in the game |
| Reader | Someone who can follow along without playing |
The site frames this as "everyone has the right level of access they need." The practical value is that you can bring in a co-GM without handing over your whole account, and you can let spectators follow a game without giving them posting rights.
Privacy controls at three levels
Visibility can be set at the forum, topic, or post level. That is the finest-grained part of the system: you are not limited to hiding an entire campaign. You can hide a single board, a single thread, or a single post.
This is what makes the private post types possible:
- Whispers — private content within a thread.
- GM notes — material kept for the GM's own reference.
- Player-specific content — posts aimed at one player rather than the whole table.
A common use case: a GM posts a public scene description, then adds a whisper to one player revealing what only their character noticed. The rest of the table sees the scene; that player sees the extra detail.
Posting tools tied to the game
Management features connect to how you actually write. The site lists a rich text editor with full formatting, character templates, and integrated dice rolling, plus character sheet linking so you can post as your character with custom templates and formatting. Real-time updates are delivered over WebSockets, so new posts appear without refreshing.
For a GM, the useful combination is: character sheets linked to posts, dice rolled inside the post, and formatting that keeps long scenes readable.
Where to see it in action
The site reports more than 50 active games across 9 systems. Its "Games looking for players" section shows live recruitment listings with the system, a pitch, the GM's name, and the current player count — for example, a Call of Cthulhu game described as "frontier horror in a valley that empties every autumn," and a Blades in the Dark game pitched as "a salvage crew, a drowned observatory, and a star that has started answering," with a stated pace of two posts a week.
Browsing all active games requires signing in, per the site's own prompt. Creating an account is described as free, and the account is what unlocks the forums, dice, and character sheets.