Website profiles · Technology insights · Alternatives

myth-weavers.com

Join more than 50 active play-by-post RPG games across 9 systems. Free character sheets, dice, and forums.

No paid content found
Visit website
Profile views 11 Outbound visits 2 Normal
Myth-Weavers Full homepage screenshot

At a glance

Category
Games & Board Games
Language
English
Paid-content signal
No paid content foundObserved
Registered
2006
Hosting
myth-weavers.comInferred
HTTPS certificate trusted
PassedObserved
Last updated

Website review

This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.

What is Myth-Weavers?

Myth-Weavers is a play-by-post roleplaying community: instead of scheduling live sessions, players take turns writing posts in forum threads, rolling dice and tracking characters inside the site. It has hosted games since 2006 and currently lists more than 50 active games across 9 systems, including D&D 5e, Call of Cthulhu, Blades in the Dark, Pathfinder 1e, 13th Age and Exalted 3e.

What you can do there

  • Run or join campaigns. Game masters can manage multiple campaigns with visibility and permission controls.
  • Assign roles. Game masters, assistant GMs, active players and readers each get an appropriate level of access.
  • Keep secrets in play. Visibility can be set at forum, topic or post level, so whispers, GM notes and player-specific content stay hidden from the wrong readers.
  • Post as your character. Character sheets can be linked to posts, with custom templates and formatting.
  • Roll dice in the post. Dice rolling is integrated into the rich text editor.
  • See new posts live. WebSocket-powered updates show new posts as they happen, rather than requiring refreshes.

Who it suits

It fits players who want asynchronous, text-heavy games and can commit to a posting rhythm. The recruitment listings show the range: one Call of Cthulhu game describes slow-burn frontier horror with three seats open, while a Blades in the Dark game asks for two posts a week and says no system mastery is required. That makes the site workable for people in different time zones, people who prefer writing to voice chat, and newcomers to a system as long as the group is patient.

The trade-off is pace. Play-by-post moves slowly compared with a live table, and games can stall if players disappear. The site's reader role and granular visibility help with large or rotating groups, but they do not solve scheduling or commitment problems.

Practical next step

Browse the recruitment listings and read a game's pitch before applying. Check the requested posting frequency, the system, and how many seats are open. If you are new to play-by-post, start with a game that explicitly welcomes players without system mastery, and treat your first character sheet as a test of the site's tools rather than a long-term commitment.

How do I join a play-by-post RPG game on Myth-Weavers?

Joining a game on Myth-Weavers means creating a free account, finding a recruitment thread that fits your interests, and applying to the game master (GM). The site hosts active games across several systems, and its recruitment listings show the system, premise, GM, and current player count, so you can see what a game expects before you commit.

Myth-Weavers

The basic path

  1. Create a free account. Signing in is what unlocks browsing of all active games and lets you post. Without an account you can only see the public-facing listings.
  2. Browse the "Games looking for players" section. Each listing shows the system, a short pitch, the GM's name, and how many players have already joined. Some listings state a posting pace and whether system mastery is required.
  3. Read the full recruitment post. This is where GMs describe tone, schedule, house rules, and what they want in an application. A listing might say something like "two posts a week, no system mastery required" — that is your signal about time commitment and rules familiarity.
  4. Apply in the thread. Follow whatever the GM asks for: a character concept, a writing sample, or just a short introduction. GMs on play-by-post sites generally care as much about reliability and writing fit as about rules knowledge.
  5. Wait for acceptance, then start posting. Once the GM adds you, you post in-character in the game thread, using the site's dice roller and formatting tools.

What makes a good fit

Play-by-post suits people who prefer writing to speaking, want to play on their own schedule, and don't mind a slower pace. It is a poor fit if you want immediate back-and-forth tactical combat or a fixed weekly session.

Your situation What to look for in a listing
New to the system Listings that explicitly say no system mastery required
Busy schedule A stated posting rate you can actually sustain
Strong writing preference GMs who ask for a writing sample or character concept
Want a specific genre The system and premise line, not just the system name

A practical first step

Pick one recruitment thread whose premise genuinely interests you, read the GM's full post twice, and write an application that answers exactly what they asked for — no more. A short, specific application that shows you read the pitch beats a long generic one. If the game fills up, treat it as normal: recruitment is competitive, and applying to two or three games at once is reasonable.

What tools does Myth-Weavers offer for game masters to manage campaigns and player permissions?

Myth-Weavers gives game masters a set of built-in campaign management tools rather than leaving organization to scattered forum threads. According to the site's feature list, GMs can create and manage multiple campaigns with granular access controls, keeping full control over visibility and player permissions.

Role-based access The platform supports distinct roles: game master, assistant GM, active player, and reader. This matters when a campaign has a co-GM who needs editing rights, players who should post but not moderate, and lurkers who just want to follow the story. Each group gets the level of access it needs instead of a single all-or-nothing membership.

Privacy and visibility controls Visibility can be set at the forum, topic, or post level. GMs can create whispers, GM notes, and player-specific content — useful for secret plot threads, private briefings to one character, or information that only the assistant GM should see.

Posting and character tools A rich text editor supports immersive posts with formatting, character templates, and integrated dice rolling. Character sheets can be linked to posts, so you can post as your character with custom templates and formatting. Real-time updates push new posts live via WebSocket, so there is no need to refresh to see the latest action.

Practical scenario Suppose you run a Call of Cthulhu investigation with five players and one co-GM. You would create the campaign, assign the co-GM the assistant GM role, give the players active-player access, and open a reader role for friends who want to watch. Investigation clues meant for one player go into a whisper or player-specific post; the overarching conspiracy stays in GM notes. When a session's action heats up, live updates keep everyone current without reloading.

Trade-offs and next step The trade-off is that these controls add setup overhead: roles and visibility have to be configured deliberately, and a mis-set permission can hide content from the wrong people. If you want to see how it works in practice, browse the games looking for players — listings such as the Call of Cthulhu game "Hollow Season" or the Blades in the Dark game "Emberwatch Rises" show how GMs describe their campaigns and seats. You can start at Myth-Weavers and create a free account to explore active games.

How do character sheets and dice rolling work in Myth-Weavers posts?

Character sheets and dice rolling are built directly into the posting workflow on Myth-Weavers, rather than being handled through separate tools or manual bookkeeping.

Character sheets. You create and store a sheet on the site, then link it to your account so you can post as that character. Posts can use custom templates and formatting tied to the sheet, so your character's identity and details travel with each message. Game masters can also control who sees what: sheet and post visibility can be set at the forum, topic, or post level, which supports whispers, GM-only notes, and player-specific content.

Dice rolling. Dice rolling is integrated into the rich text editor used for composing posts. You write your post with full formatting support, roll within the same editor, and the result appears as part of the post rather than in a separate log you have to reconcile later. Because posts update live over WebSocket, other players see new posts and rolls as they happen instead of refreshing the page.

A practical example. In a Call of Cthulhu investigation, you might post as your investigator, roll a Spot Hidden check in the editor, and keep the result visible to the table while sending a private note to the GM about what your character suspects. In a Blades in the Dark game, you could roll action dice in the same post where you narrate the outcome, keeping fiction and mechanics in one place.

What to watch for. The site hosts a modest number of active games across several systems, so the exact sheet templates and dice conventions vary by game and by GM. Before joining, check whether the GM expects rolls in the post itself or in a dedicated thread, and whether they want sheets linked before your first post. If you are new, browsing the recruitment listings for a game that states its posting pace and system familiarity requirements is the fastest way to see how sheets and rolls are actually used in practice.

Which RPG systems have active games on Myth-Weavers?

Myth-Weavers lists active games across 9 systems, but the distribution is heavily skewed. The page's own breakdown shows "Other" dominating with 44 games, while the named systems each have only one or two active games.

Named systems with active games

  • Blades in the Dark — 2
  • Call of Cthulhu — 2
  • D&D 5e (OG) — 2
  • 13th Age — 1
  • D&D 5.5e (2024 5e) — 1
  • Exalted 3e — 1
  • Pathfinder 1e — 1
  • Miscellaneous — 1

That accounts for the 9 systems including "Other." The practical takeaway: if you want a specific named system, you are looking at a handful of tables at most, so check whether any are recruiting before committing.

What this means for choosing a game

The recruiting list gives a better signal than the totals. Call of Cthulhu's "Hollow Season" is described as frontier horror with three seats open, and Blades in the Dark's "Emberwatch Rises" states two posts a week with no system mastery required. Both are concrete examples of how a small pool can still suit you if the pitch matches your schedule and experience level.

If you have a system in mind, start with the games looking for players rather than the full system list — a system with two games is only useful to you if one has an open seat. Browse the recruitment threads at Myth-Weavers and filter by the system and posting pace you can sustain.

Is Myth-Weavers free to use, and what do I need to create an account?

Yes. Myth-Weavers presents itself as free to use: the site advertises free character sheets, dice and forums, and its sign-up prompt is "Create a free account." No pricing information appears on the page, so there is no evidence of a paid tier, subscription or paywall.

What you need to get started

  • A free account, created via the site's sign-up flow.
  • An email address and a password are the usual requirements for that kind of registration, but the page itself does not spell out the exact fields, so treat that as the normal expectation rather than a confirmed detail.
  • Nothing on the page suggests you need to pay, enter payment details, or be invited to register.

What the free account gets you

The account is the gate to the parts that matter. You can browse some recruiting games publicly, but the page's own link to see everything is "Sign in to browse all active games." Once registered, the advertised features include:

  • Game management with per-forum, per-topic and per-post visibility controls
  • Player roles for GMs, assistant GMs, players and readers
  • A rich text editor with character templates and integrated dice rolling
  • Live post updates without refreshing
  • Character sheets you can link to and post as

A concrete scenario

Suppose you want to try a slow investigative game without buying rulebooks first. The recruiting listing shows Hollow Season, a Call of Cthulhu game described as slow-burn frontier horror with three seats open, and Emberwatch Rises, a Blades in the Dark game explicitly stating "no system mastery required" and a two-posts-a-week pace. Both are run by GMs using the site's free tools, so your only cost to join is the account itself.

Decision criterion

If you want a low-commitment way to try play-by-post, register and look at posting pace and system familiarity before applying. A game advertising "no system mastery required" and a defined cadence is easier to start with than one that assumes you own and know the rules.

Next step: create the free account, then check the recruiting games' pace and system requirements before sending an application. For broader play-by-post options, RPGGeek hosts related discussion, and Reddit has play-by-post communities, though neither is a substitute for the dedicated tools here.

Related questions

More questions →
How Play-by-Post Roleplaying Works on Myth-Weavers

Myth-Weavers is a play-by-post (PbP) RPG platform where games run asynchronously on forums instead of in real time. You write your character's actions and dialogue as forum posts, the GM and other players respond when they can, and the story unfolds over days or weeks rather than in a single session. It suits people who want to play tabletop-style RPGs but can't commit to a fixed weekly time slot, or who prefer writing to speaking. The site has hosted games since 2006 and currently lists more than 50 active games across 9 systems.

The core loop: posts instead of sessions

A typical game lives in its own forum. The GM sets up threads for the story, out-of-character discussion, and sometimes private scenes. When it's your turn to act, you write a post in the rich text editor — describing what your character does, says, or thinks — and submit it. The next player reads it and responds, and so on.

Because nothing happens in real time, pacing is set by the group. The site's own recruitment listings show how much this varies: one Blades in the Dark game, Emberwatch Rises, advertises "two posts a week," while other games may move faster or slower. Before joining, check the recruitment post for an expected posting rate — that's the single biggest factor in whether a PbP game feels alive or stalls.

What the platform handles for you

Myth-Weavers bundles the tools a PbP game needs so you're not juggling separate apps:

  • Integrated dice rolling — rolls happen inside the post editor, so results are visible and logged in the thread rather than trusted on the honor system.
  • Character sheets — free sheets you can link directly to your posts, so your stats are one click away for you and the GM.
  • Post as your character — custom templates and formatting let a post appear in your character's name and style, keeping in-character and out-of-character voices distinct.
  • Rich text editor — full formatting support for immersive, readable posts.
  • Real-time updates — WebSocket-powered live updates show new posts as they arrive, so you don't have to keep refreshing to see whether the game has moved.

Roles, privacy, and who sees what

Games aren't a single shared feed. The GM controls visibility at the forum, topic, or post level, which enables:

  • Whispers — messages only specific players can see.
  • GM notes — content hidden from players.
  • Player-specific content — information revealed to one character but not the others.

Roles reflect this: a game can have a game master, assistant GMs, active players, and readers. Readers can follow a story without taking a turn, which is useful if you want to see how a group plays before committing to a game of your own.

Finding a game and getting in

  1. Create a free account — you need one to browse all active games and to post.
  2. Browse the "Games looking for players" list. Each entry shows the system, a pitch, the GM's handle, and the current player count. For example, Hollow Season (Call of Cthulhu) describes "frontier horror in a valley that empties every autumn… three seats open," while Emberwatch Rises notes "no system mastery required."
  3. Apply in the recruitment thread. GMs typically ask for a short character concept or writing sample rather than a rules test.
  4. Set up your character sheet once accepted, and link it to your posts.
  5. Post at the agreed pace and use whispers or OOC threads for anything the table shouldn't see in-character.

Common sticking points

  • Pace mismatch. A game advertising two posts a week will feel dead if you expect daily turns. Confirm the rate before applying.
  • Turn order drift. In combat or tense scenes, waiting on one slow poster stalls everyone. Many GMs set a "if you don't post in X days, we move on" rule — ask about it.
  • System familiarity. Some listings explicitly waive it (Emberwatch Rises: "no system mastery required"), but others assume you know the rules. The system tags — D&D 5e, Call of Cthulhu, Blades in the Dark, Pathfinder 1e, and others — tell you what you're signing up for.

If you want to write collaborative fiction with dice and rules attached, on your own schedule, this is the format to try. Start by reading a recruitment post closely, then apply to one game rather than several at once — a single active game is more satisfying than three stalled ones.

Which RPG Systems Are Supported on Myth-Weavers?

Myth-Weavers hosts active play-by-post games across 9 systems, but the system list is less useful than it first appears: the largest single category is "Other" with 44 of the 50+ active games. If you are looking for a specific published ruleset, the counts below tell you how thin most of those categories currently are.

Active games by system

System Active games
Other 44
Blades in the Dark 2
Call of Cthulhu 2
D&D 5e (OG) 2
13th Age 1
D&D 5.5e (2024 5e) 1
Exalted 3e 1
Miscellaneous 1
Pathfinder 1e 1

The site describes itself as hosting "more than 50 active games across 9 systems." The table accounts for 55 games, so the totals are consistent with that claim.

What the "Other" category means for you

"Other" is not a system — it is a catch-all. With 44 games, it dominates the platform. That has two practical consequences:

  • If you want a mainstream published system, you are competing for a small number of tables. D&D 5e, Call of Cthulhu, and Blades in the Dark have 2 games each; Pathfinder 1e, 13th Age, Exalted 3e, and D&D 5.5e have 1 each.
  • If you are open to homebrew or less common systems, the "Other" category is where most of the activity is. You will need to read individual recruitment posts to find out what ruleset each game actually uses.

Systems with games currently recruiting

Recruitment is a better signal than raw game count, because a system with active games but no open seats is not somewhere you can join today. The games listed as looking for players are:

  • Call of Cthulhu — "Hollow Season," described as frontier horror with investigation, three seats open, run by GM AshfallGM.
  • Blades in the Dark — "Emberwatch Rises," a salvage crew premise, two posts a week, and explicitly "no system mastery required," run by GM Kestrelwind.
  • Other — several recruitment listings, including "StartDate sweep," "Notif Fixture Keep," and "Browser Fixture Keep."

That gives you one concrete Call of Cthulhu option and one concrete Blades in the Dark option, plus the Other listings. No D&D, Pathfinder, 13th Age, or Exalted game appears in the recruiting list at the time of this data.

How to choose a system here

  • Pick Call of Cthulhu or Blades in the Dark if you want a named system and a currently open table. The Blades listing is the more explicit about commitment level (two posts a week) and about not requiring rules expertise.
  • Pick "Other" if you are flexible on system and want the widest choice. Expect to read each recruitment thread to learn the actual ruleset and posting pace.
  • Avoid assuming a system is available just because it appears in the count. A single active game with no open seats means you cannot join it right now.

Checking current availability

Game counts and recruitment lists change as campaigns start and end. The page provides a "Sign in to browse all active games" link, and creating a free account is the stated path to seeing the full list. The counts above reflect the snapshot shown on the site's public page, not a permanent roster.

What game management and privacy features does Myth-Weavers provide?

Myth-Weavers gives game masters four layers of control over a play-by-post campaign: campaign-level access, player roles, per-content visibility, and private post types. If you are running a game and need to separate what the GM sees from what players and outside readers see, these features are the core of how the platform handles it. All of them are described as part of the site's feature set, and the site states you can create a free account to use the forums, dice, and character sheets.

Campaign management with granular access controls

The platform supports creating and managing multiple campaigns from one account, with access controls the site describes as granular. In practice this means a GM can run several games at once without them bleeding into each other, and can decide who gets into each one.

The site lists these management capabilities:

  • Multiple campaigns under a single account, each managed separately.
  • Granular access controls so the GM sets who can see and do what.
  • Full GM control over visibility and player permissions.

This matters most when you run more than one group, or when a single campaign has people at different levels of involvement.

Player roles: who sees what

Myth-Weavers defines four roles, and each one maps to a different level of access:

Role What it implies
Game master Full control over the campaign, visibility, and permissions
Assistant GM A second person with elevated access, useful for co-running a game
Active player A participant in the game
Reader Someone who can follow along without playing

The site frames this as "everyone has the right level of access they need." The practical value is that you can bring in a co-GM without handing over your whole account, and you can let spectators follow a game without giving them posting rights.

Privacy controls at three levels

Visibility can be set at the forum, topic, or post level. That is the finest-grained part of the system: you are not limited to hiding an entire campaign. You can hide a single board, a single thread, or a single post.

This is what makes the private post types possible:

  • Whispers — private content within a thread.
  • GM notes — material kept for the GM's own reference.
  • Player-specific content — posts aimed at one player rather than the whole table.

A common use case: a GM posts a public scene description, then adds a whisper to one player revealing what only their character noticed. The rest of the table sees the scene; that player sees the extra detail.

Posting tools tied to the game

Management features connect to how you actually write. The site lists a rich text editor with full formatting, character templates, and integrated dice rolling, plus character sheet linking so you can post as your character with custom templates and formatting. Real-time updates are delivered over WebSockets, so new posts appear without refreshing.

For a GM, the useful combination is: character sheets linked to posts, dice rolled inside the post, and formatting that keeps long scenes readable.

Where to see it in action

The site reports more than 50 active games across 9 systems. Its "Games looking for players" section shows live recruitment listings with the system, a pitch, the GM's name, and the current player count — for example, a Call of Cthulhu game described as "frontier horror in a valley that empties every autumn," and a Blades in the Dark game pitched as "a salvage crew, a drowned observatory, and a star that has started answering," with a stated pace of two posts a week.

Browsing all active games requires signing in, per the site's own prompt. Creating an account is described as free, and the account is what unlocks the forums, dice, and character sheets.

How to Find and Join a Game Looking for Players on Myth-Weavers

Myth-Weavers lists recruiting games on its homepage under "Games looking for players," where each entry shows the game name, system, GM, and current player count. To join one, read the listing's description for tone, pace, and open seats, then sign in to browse all active games and apply or express interest through the site. You need a free account to participate; the public homepage only shows a sample of listings.

What a Recruiting Listing Tells You

Each entry in the "Games looking for players" section packs the essentials into a few lines:

  • Game name — e.g., "Hollow Season," "Emberwatch Rises"
  • System — e.g., Call of Cthulhu, Blades in the Dark, or "Other"
  • GM handle — e.g., AshfallGM, Kestrelwind
  • Player count — how many players are already in, e.g., "2 players"
  • Status label — "Recruiting" or "Keep Recruiting"

The description field is where GMs signal what kind of table they're running. Two examples from the current listings:

Game System Description highlights
Hollow Season Call of Cthulhu "Frontier horror in a valley that empties every autumn. Slow burn, heavy on investigation, three seats open."
Emberwatch Rises Blades in the Dark "A salvage crew, a drowned observatory, and a star that has started answering. Play-by-post, two posts a week, no system mastery required."

From these you can judge genre, expected posting cadence, how many seats remain, and whether system experience is required.

How to Join a Game

  1. Scan the recruiting list on the homepage for a system and premise that fit you.
  2. Read the description carefully — note the pace ("two posts a week"), tone ("slow burn"), and open seats ("three seats open").
  3. Create a free account or sign in. The homepage notes "Sign in to browse all active games," so the full list sits behind login.
  4. Open the game's recruitment thread and follow its instructions. Some listings say they're "accepting applications"; others are open recruitment. The wording in the description tells you which.
  5. Post your interest or application as directed by the GM.

Reading the Signals Before You Apply

  • "Recruiting" vs. "Keep Recruiting" — both mean the game is open, but "Keep Recruiting" often appears on games that are continuously accepting new players rather than filling a fixed set of seats.
  • Player count — a game showing "0 players" is brand new and may be more open to newcomers; one with several players already may have an established group dynamic.
  • System mastery — some GMs state "no system mastery required," which lowers the barrier if you're new to that ruleset.
  • Pace expectations — posting frequency stated in the description is a commitment; make sure it matches what you can sustain.

Common Sticking Points

  • You can't see all games without signing in. The homepage shows only a handful of listings; the full set of active games (50+ across 9 systems) requires an account.
  • "Other" system games are common. In the current listings, 44 games fall under "Other," so don't filter yourself out just because you don't recognize the system name — read the description instead.
  • Application vs. open recruitment. If a listing says "accepting applications," expect the GM to review and select; if it reads as open recruitment, you may be able to join directly.
  • Seats can fill quietly. Player counts change as people join, so check the listing again before applying if it's been a while.
What Is Myth-Weavers and What Does It Offer?

Myth-Weavers is a play-by-post (PbP) roleplaying platform that has been running since 2006. It hosts more than 50 active games across 9 systems and provides free character sheets, dice rolling, and forums for collaborative storytelling. You can browse some game listings without an account, but creating a free account and signing in is required to participate fully—including browsing all active games.

What "play-by-post" means here

Instead of scheduling live sessions, players write posts in a forum thread and take turns advancing the story. A single scene may unfold over days or weeks. This suits people who want to play but can't commit to a fixed weekly time slot, or who prefer more time to compose their character's actions and dialogue.

Core features

Feature What it does
Game Management Create and manage multiple campaigns with granular access controls; GMs control visibility and player permissions
Player Roles Supports game masters, assistant GMs, active players, and readers, each with the appropriate level of access
Privacy Controls Set visibility at the forum, topic, or post level; create whispers, GM notes, and player-specific content
Rich Text Editor Full formatting support, character templates, and integrated dice rolling
Real-Time Updates WebSocket-powered live updates show new posts as they happen, so you don't have to refresh
Character Integration Link character sheets and post as your characters with custom templates and formatting

The combination of character sheets and integrated dice rolling matters for PbP specifically: rolls and character stats stay attached to the post where they were used, rather than being handled in a separate tool.

Games and systems

The site reports 50+ active games across 9 systems. The current breakdown shown on the site is:

  • Other — 44
  • Blades in the Dark — 2
  • Call of Cthulhu — 2
  • D&D 5e (OG) — 2
  • 13th Age — 1
  • D&D 5.5e (2024 5e) — 1
  • Exalted 3e — 1
  • Miscellaneous — 1
  • Pathfinder 1e — 1

The large "Other" count means most activity isn't in the systems with the biggest tabletop followings—if you're looking for a specific popular system, check the listings rather than assuming volume.

Finding a game to join

The site maintains a "Games looking for players" section. Examples currently listed include:

  • Hollow Season (Call of Cthulhu) — "Frontier horror in a valley that empties every autumn. Slow burn, heavy on investigation, three seats open." GM AshfallGM, 2 players.
  • Emberwatch Rises (Blades in the Dark) — "A salvage crew, a drowned observatory, and a star that has started answering. Play-by-post, two posts a week, no system mastery required." GM Kestrelwind, 0 players.

These listings show what to look for when evaluating a game: system, premise, posting pace, and how many seats are open. The "two posts a week" note in the second example is the kind of commitment detail worth checking before applying, since PbP games vary widely in expected pace.

Ongoing games listed include The Ashen Crown (D&D 5e), The Long Dark Beneath (Call of Cthulhu), Salt and Silence (Blades in the Dark), and others.

Getting started

  1. Create a free account, or sign in if you already have one.
  2. Browse the "Games looking for players" listings and note the system, premise, and posting expectations.
  3. Apply to a game or start your own campaign if you want to run one.
  4. Once in a game, build or link a character sheet and post using the rich text editor with integrated dice rolling.

Signing in is what unlocks browsing all active games—the public listings are a subset.

Who it's for

Myth-Weavers fits players and GMs who want asynchronous, text-driven campaigns with built-in tools for sheets, dice, and privacy controls. It's less suited to groups who want voice or video sessions, or who need a specific high-population system—given that most listed games fall under "Other," you may need to search or recruit rather than expect a large pool in any one ruleset.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Page metadata, canonical configuration and social previews work together to provide more consistent search and sharing presentation.

Domain and Registration

Registered in 2006, this domain has about 20 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Tucows Domains Inc., a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. The lowest TTL is 60 seconds, supporting rapid record changes at the cost of more frequent lookups. Nameservers are provided by Amazon Route 53, indicating managed DNS hosting. MX records point to the Google Workspace email service. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Amazon cloud or CDN ecosystem. The certificate is valid for about 393 days in total, with 164 days remaining.

HTTP and Browser Security

No X-Powered-By header was found, reducing one common source of backend fingerprinting information. All six checked browser-security headers are present. Their effectiveness still depends on the policy values and application behavior. No obvious internal addresses or debug information were found in the headers. The Server header identifies nginx without an exact version. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies nginx without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

Twitter Card metadata is configured. The title has 45 characters, within a common display range. A meta description is present, with 106 characters. The observed directives allow indexing and link following. No Generator meta tag is publicly exposed.

Hosting and Email

DNSAmazon Route 53
Hostingmyth-weavers.com
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagAshburn, Virginia, United States Inferred 3.93.135.81

Registration details

RDAP / WHOIS

RegistrarTucows Domains Inc.
Registered2006-03-20
Expires2027-03-20
Domain statusclient transfer prohibited、client update prohibited
Nameserversns-1386.awsdns-45.org、ns-177.awsdns-22.com、ns-1923.awsdns-48.co.uk、ns-638.awsdns-15.net
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Amyth-weavers.com3.93.135.8160—
Amyth-weavers.com52.1.4.17160—
MXmyth-weavers.comaspmx.l.google.com36001
MXmyth-weavers.comalt1.aspmx.l.google.com36005
MXmyth-weavers.comalt2.aspmx.l.google.com36005
MXmyth-weavers.comalt3.aspmx.l.google.com360010
MXmyth-weavers.comalt4.aspmx.l.google.com360010
NSmyth-weavers.comns-1386.awsdns-45.org172800—
NSmyth-weavers.comns-177.awsdns-22.com172800—
NSmyth-weavers.comns-1923.awsdns-48.co.uk172800—
NSmyth-weavers.comns-638.awsdns-15.net172800—
TXTmyth-weavers.comspf2.0/pra include:amazonses.com ?all300—
TXTmyth-weavers.comv=spf1 include:amazonses.com ?all300—
CNAMEwww.myth-weavers.commyth-weavers.com300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2
Negotiated protocolTLSv1.2
Certificate subjectmyth-weavers.com
IssuerAmazon
Valid until2027-03-11T23:59 · Remaining when checked: 164 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlpublic, max-age=300, stale-while-revalidate=86400
servernginx
strict-transport-securitymax-age=31536000; includeSubDomains
content-security-policydefault-src 'none'; img-src 'self' data: https:; style-src 'self' 'unsafe-inline'; font-src https://static.myth-weavers.com; base-uri 'self'; form-action 'self'; frame-ancestors 'self'
x-frame-optionsSAMEORIGIN
x-content-type-optionsnosniff
referrer-policystrict-origin-when-cross-origin
permissions-policyaccelerometer=(), camera=(), geolocation=(), gyroscope=(), magnetometer=(), microphone=(), payment=(self), usb=()

Identified technologies

nginx

Pages, Search and Sharing

Meta descriptionJoin more than 50 active play-by-post RPG games across 9 systems. Free character sheets, dice, and forums.
Canonical URLhttps://www.myth-weavers.com/
LanguageEnglish (default)
Twitter Cardsummary
All bots 5 allowed · 1 disallowed
  • Allow/$
  • Allow/games/
  • Allow/systems/
  • Allow/register
  • Allow/login
  • Disallow/api/

User reviews (0)

  • No reviews yet.