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What is Myth-Weavers?
Myth-Weavers is a play-by-post roleplaying community: instead of scheduling live sessions, players take turns writing posts in forum threads, rolling dice and tracking characters inside the site. It has hosted games since 2006 and currently lists more than 50 active games across 9 systems, including D&D 5e, Call of Cthulhu, Blades in the Dark, Pathfinder 1e, 13th Age and Exalted 3e.
What you can do there
- Run or join campaigns. Game masters can manage multiple campaigns with visibility and permission controls.
- Assign roles. Game masters, assistant GMs, active players and readers each get an appropriate level of access.
- Keep secrets in play. Visibility can be set at forum, topic or post level, so whispers, GM notes and player-specific content stay hidden from the wrong readers.
- Post as your character. Character sheets can be linked to posts, with custom templates and formatting.
- Roll dice in the post. Dice rolling is integrated into the rich text editor.
- See new posts live. WebSocket-powered updates show new posts as they happen, rather than requiring refreshes.
Who it suits
It fits players who want asynchronous, text-heavy games and can commit to a posting rhythm. The recruitment listings show the range: one Call of Cthulhu game describes slow-burn frontier horror with three seats open, while a Blades in the Dark game asks for two posts a week and says no system mastery is required. That makes the site workable for people in different time zones, people who prefer writing to voice chat, and newcomers to a system as long as the group is patient.
The trade-off is pace. Play-by-post moves slowly compared with a live table, and games can stall if players disappear. The site's reader role and granular visibility help with large or rotating groups, but they do not solve scheduling or commitment problems.
Practical next step
Browse the recruitment listings and read a game's pitch before applying. Check the requested posting frequency, the system, and how many seats are open. If you are new to play-by-post, start with a game that explicitly welcomes players without system mastery, and treat your first character sheet as a test of the site's tools rather than a long-term commitment.
How do I join a play-by-post RPG game on Myth-Weavers?
Joining a game on Myth-Weavers means creating a free account, finding a recruitment thread that fits your interests, and applying to the game master (GM). The site hosts active games across several systems, and its recruitment listings show the system, premise, GM, and current player count, so you can see what a game expects before you commit.
Myth-Weavers
The basic path
- Create a free account. Signing in is what unlocks browsing of all active games and lets you post. Without an account you can only see the public-facing listings.
- Browse the "Games looking for players" section. Each listing shows the system, a short pitch, the GM's name, and how many players have already joined. Some listings state a posting pace and whether system mastery is required.
- Read the full recruitment post. This is where GMs describe tone, schedule, house rules, and what they want in an application. A listing might say something like "two posts a week, no system mastery required" — that is your signal about time commitment and rules familiarity.
- Apply in the thread. Follow whatever the GM asks for: a character concept, a writing sample, or just a short introduction. GMs on play-by-post sites generally care as much about reliability and writing fit as about rules knowledge.
- Wait for acceptance, then start posting. Once the GM adds you, you post in-character in the game thread, using the site's dice roller and formatting tools.
What makes a good fit
Play-by-post suits people who prefer writing to speaking, want to play on their own schedule, and don't mind a slower pace. It is a poor fit if you want immediate back-and-forth tactical combat or a fixed weekly session.
| Your situation | What to look for in a listing |
|---|---|
| New to the system | Listings that explicitly say no system mastery required |
| Busy schedule | A stated posting rate you can actually sustain |
| Strong writing preference | GMs who ask for a writing sample or character concept |
| Want a specific genre | The system and premise line, not just the system name |
A practical first step
Pick one recruitment thread whose premise genuinely interests you, read the GM's full post twice, and write an application that answers exactly what they asked for — no more. A short, specific application that shows you read the pitch beats a long generic one. If the game fills up, treat it as normal: recruitment is competitive, and applying to two or three games at once is reasonable.
What tools does Myth-Weavers offer for game masters to manage campaigns and player permissions?
Myth-Weavers gives game masters a set of built-in campaign management tools rather than leaving organization to scattered forum threads. According to the site's feature list, GMs can create and manage multiple campaigns with granular access controls, keeping full control over visibility and player permissions.
Role-based access The platform supports distinct roles: game master, assistant GM, active player, and reader. This matters when a campaign has a co-GM who needs editing rights, players who should post but not moderate, and lurkers who just want to follow the story. Each group gets the level of access it needs instead of a single all-or-nothing membership.
Privacy and visibility controls Visibility can be set at the forum, topic, or post level. GMs can create whispers, GM notes, and player-specific content — useful for secret plot threads, private briefings to one character, or information that only the assistant GM should see.
Posting and character tools A rich text editor supports immersive posts with formatting, character templates, and integrated dice rolling. Character sheets can be linked to posts, so you can post as your character with custom templates and formatting. Real-time updates push new posts live via WebSocket, so there is no need to refresh to see the latest action.
Practical scenario Suppose you run a Call of Cthulhu investigation with five players and one co-GM. You would create the campaign, assign the co-GM the assistant GM role, give the players active-player access, and open a reader role for friends who want to watch. Investigation clues meant for one player go into a whisper or player-specific post; the overarching conspiracy stays in GM notes. When a session's action heats up, live updates keep everyone current without reloading.
Trade-offs and next step The trade-off is that these controls add setup overhead: roles and visibility have to be configured deliberately, and a mis-set permission can hide content from the wrong people. If you want to see how it works in practice, browse the games looking for players — listings such as the Call of Cthulhu game "Hollow Season" or the Blades in the Dark game "Emberwatch Rises" show how GMs describe their campaigns and seats. You can start at Myth-Weavers and create a free account to explore active games.
How do character sheets and dice rolling work in Myth-Weavers posts?
Character sheets and dice rolling are built directly into the posting workflow on Myth-Weavers, rather than being handled through separate tools or manual bookkeeping.
Character sheets. You create and store a sheet on the site, then link it to your account so you can post as that character. Posts can use custom templates and formatting tied to the sheet, so your character's identity and details travel with each message. Game masters can also control who sees what: sheet and post visibility can be set at the forum, topic, or post level, which supports whispers, GM-only notes, and player-specific content.
Dice rolling. Dice rolling is integrated into the rich text editor used for composing posts. You write your post with full formatting support, roll within the same editor, and the result appears as part of the post rather than in a separate log you have to reconcile later. Because posts update live over WebSocket, other players see new posts and rolls as they happen instead of refreshing the page.
A practical example. In a Call of Cthulhu investigation, you might post as your investigator, roll a Spot Hidden check in the editor, and keep the result visible to the table while sending a private note to the GM about what your character suspects. In a Blades in the Dark game, you could roll action dice in the same post where you narrate the outcome, keeping fiction and mechanics in one place.
What to watch for. The site hosts a modest number of active games across several systems, so the exact sheet templates and dice conventions vary by game and by GM. Before joining, check whether the GM expects rolls in the post itself or in a dedicated thread, and whether they want sheets linked before your first post. If you are new, browsing the recruitment listings for a game that states its posting pace and system familiarity requirements is the fastest way to see how sheets and rolls are actually used in practice.
Which RPG systems have active games on Myth-Weavers?
Myth-Weavers lists active games across 9 systems, but the distribution is heavily skewed. The page's own breakdown shows "Other" dominating with 44 games, while the named systems each have only one or two active games.
Named systems with active games
- Blades in the Dark — 2
- Call of Cthulhu — 2
- D&D 5e (OG) — 2
- 13th Age — 1
- D&D 5.5e (2024 5e) — 1
- Exalted 3e — 1
- Pathfinder 1e — 1
- Miscellaneous — 1
That accounts for the 9 systems including "Other." The practical takeaway: if you want a specific named system, you are looking at a handful of tables at most, so check whether any are recruiting before committing.
What this means for choosing a game
The recruiting list gives a better signal than the totals. Call of Cthulhu's "Hollow Season" is described as frontier horror with three seats open, and Blades in the Dark's "Emberwatch Rises" states two posts a week with no system mastery required. Both are concrete examples of how a small pool can still suit you if the pitch matches your schedule and experience level.
If you have a system in mind, start with the games looking for players rather than the full system list — a system with two games is only useful to you if one has an open seat. Browse the recruitment threads at Myth-Weavers and filter by the system and posting pace you can sustain.
Is Myth-Weavers free to use, and what do I need to create an account?
Yes. Myth-Weavers presents itself as free to use: the site advertises free character sheets, dice and forums, and its sign-up prompt is "Create a free account." No pricing information appears on the page, so there is no evidence of a paid tier, subscription or paywall.
What you need to get started
- A free account, created via the site's sign-up flow.
- An email address and a password are the usual requirements for that kind of registration, but the page itself does not spell out the exact fields, so treat that as the normal expectation rather than a confirmed detail.
- Nothing on the page suggests you need to pay, enter payment details, or be invited to register.
What the free account gets you
The account is the gate to the parts that matter. You can browse some recruiting games publicly, but the page's own link to see everything is "Sign in to browse all active games." Once registered, the advertised features include:
- Game management with per-forum, per-topic and per-post visibility controls
- Player roles for GMs, assistant GMs, players and readers
- A rich text editor with character templates and integrated dice rolling
- Live post updates without refreshing
- Character sheets you can link to and post as
A concrete scenario
Suppose you want to try a slow investigative game without buying rulebooks first. The recruiting listing shows Hollow Season, a Call of Cthulhu game described as slow-burn frontier horror with three seats open, and Emberwatch Rises, a Blades in the Dark game explicitly stating "no system mastery required" and a two-posts-a-week pace. Both are run by GMs using the site's free tools, so your only cost to join is the account itself.
Decision criterion
If you want a low-commitment way to try play-by-post, register and look at posting pace and system familiarity before applying. A game advertising "no system mastery required" and a defined cadence is easier to start with than one that assumes you own and know the rules.
Next step: create the free account, then check the recruiting games' pace and system requirements before sending an application. For broader play-by-post options, RPGGeek hosts related discussion, and Reddit has play-by-post communities, though neither is a substitute for the dedicated tools here.
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