What Resources Are Available on the Project Britannia Website?
Updated
Project Britannia hosts the two completed games built on its engine, the engine itself for use with the Siege Editor, the Siege Tools development toolset, a feature wiki, Skrit API documentation, and a community forum. The site is aimed at two audiences: players who want to run Ultima V: Lazarus and The Ultima 6 Project on modern hardware, and modders who want to build on the same engine. Everything below comes from the site's own description of its contents.
Games you can download
The site links to the two games built with the Project Britannia engine, developed collaboratively by Team Lazarus and Team Archon:
- Ultima V: Lazarus — a remake of Ultima V using the Dungeon Siege engine.
- The Ultima 6 Project — the equivalent treatment of Ultima VI.
According to the site, these let you play both games on modern hardware with enhanced gameplay and graphics. The games are the finished products of the project; the rest of the site exists to support them and the people still modding them.
Engine and development tools
If you want to build rather than just play, the site provides:
| Resource | What it's for |
|---|---|
| Project Britannia game engine | Download and install into your own development environment for use with the Siege Editor |
| Siege Tools development toolset | Creating your own mods |
The site notes that people are still writing mods, and points to the forum for links to them. So the toolset is not a historical artifact — it's presented as usable for ongoing work.
Documentation and reference material
- Wiki — records the featureset contained in Project Britannia along with some historical details.
- Skrit API documentation — an "essential link" for the custom Skrit API used to customize the Dungeon Siege game engine. If you're writing mods against this engine, this is the reference you'll need.
Community and support
The forum is where you connect with other modders, post about your experiences with Ultima V: Lazarus and The Ultima 6 Project, and get help with the games. It's also where current mod links live, since the site says new mods are still being written and posted there.
What the site does not currently provide
Worth knowing before you go looking:
- The site's author states that how-to guides, an installation FAQ, and a modder setup guide are things that may be added "at some point" — they are not described as present.
- The development blog is described as mostly filled with dead links and outdated announcements. It's kept as a timeline and record of the team, not as a working resource.
- Some screenshots from the old website are noted as not yet moved over.
So if you hit an installation problem, the forum is the practical route rather than a written FAQ.
Background, briefly
Project Britannia took the world of Origin Systems' Britannia and implemented it in Gas Powered Games' Dungeon Siege engine. It began around 2005 and involved dozens of contributors across America, New Zealand, Finland, and Hong Kong. The site frames itself as both a resource for continuing that work and a record of the effort.